General Betting Rules

These Betting Rules apply to any bets placed on www.betway.com.gh If you do not agree with these rules, you are not entitled to place a bet on www.betway.com.gh.
A bet can be broken down into two elements, the "Bet Amount" - how much you risk, and the "Potential Return" - your potential winnings including your Bet Amount.
 

Minimum and Maximum Limits:

Minimum deposit amount: GHS 1

Minimum stake online bets: GHS 1

Maximum winnings limit (per betslip):

Single Bet: GHS 500000.00

Multi Bet: GHS 1000000.00

General Terms and Conditions

"Account" means the unique account You open with the Website;

The "Agreement/Terms" means these Terms and Conditions;

“Games” means any and all games / offerings by Us.

“Software" means any software owned by or licensed to us that must be downloaded in order for you to participate at the Website;

"We/us/our/the Company" means, Sports Betting Group Ghana Limited, which is the owner and operator of the website.

"Website" means www.betway.com.gh or any derivative thereof;

"Your Jurisdiction" means the jurisdiction in which you are domiciled, reside or work.

“You/Your” and also referred to as “Customer”, means any person who enters the Website and participates in any “Games” provided by Us.

  1. The maximum pay-out limit per customer for each sport will be set by the Company, in our sole discretion. It is the responsibility of the customer to ensure they are aware of each limit before the bet placement. In the event of an accumulator or multiple leg bet, the maximum pay-out will be applied according to the lowest limit.
  2. Dead-Heats: When a Dead-Heat occurs winners are paid on a “split-stakes” basis. (e.g. if 2 horses dead-heat then half the stake is paid as a winner.)
  3. Palpable Error Rule: All odds, lines and handicaps are subject to fluctuation and become fixed only at the time of bet acceptance. Where a palpable error or system failure results in an incorrect price, line or handicap taken in a bet – the bet, or part of the bet if it is a multiple /parlay will be void. If the error is noticed in time We will make reasonable efforts to contact the customer to allow the choice of placing another bet at the correct odds/line/handicap.
  4. Certain circumstances may arise where a bet is confirmed, or a payment is performed, by us in error. The following examples are a non-exhaustive list of such circumstances: a) whenever the prices/spreads/terms offered by the Us are significantly dissimilar from those available in the general market; b) whenever the prices/spreads/terms offered at the time the bet is placed are clearly wrong given the probability of the forecast occurring; c) whenever a bet has been erroneously accepted on a market which should have been suspended or removed; d) where a bet containing incompatible events is accidentally accepted, because of human or technical error; f) whenever a settlement error is made while computing or crediting the amount of winnings; or (g) any other situation that may be referred to as an error. In all these cases the We reserve the right to cancel all the bets accepted containing such an error, or to correct the mistake made re-settling all the bets at the correct prices/spreads/terms that should have been available at the time that the bet was placed in the absence of the error.
  5. You have an obligation to inform us as soon as possible of any amount wrongly credited on your account. We may at any time set off any positive balance resulting from the erroneous operation, as well as cancel possible bets or transactions made with the erroneously credited funds
  6. Neither We (including our employees or agents) nor our partners or suppliers are liable for any loss resulting from any error made. Bets placed in order to cover flawed bets will stand valid if not impaired by errors.
  7. In the event that, due to technical problems, the printed version of a document or of a coupon differs from the web version, the latter shall prevail.
  8. In the event of any dispute You agree that the records of our server shall act as the final authority in determining the outcome of any claim.
  9. Bets on events that have started will be void unless it is a live-betting event.
  10. If any fixture/event is not played or postponed on its scheduled date for any reason, all events will stand for the following day. If after that time the fixture/event is not played then all events will be made void.
  11. If any match is abandoned due to injury, bad weather, crowd trouble etc. (“Abandonment”) all bets that have already been settled up until the time of Abandonment will stand. For example: If a football match is abandoned in the second half, all bets involving the 1st half will stand. What’s more, if there has been a goal scored, the first goal scorer market will stand, but the last and any time goal scorer bets will be void
  12. Multiple bets which combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other.
  13. The Company reserves the right to refuse the whole or part of any bet and to make ambiguous bets void.
  14. The Company reserves the right to cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc.
  15. For the purposes of the odd/even markets – zero goals/points counts as even, unless specified.
  16. Collusion
  17. A number of bets may be treated as being one when a client places multiple copies of the same bet. When this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet struck. An example would be where 1 particular selection is repeatedly included in multiple bets involving other short-priced selections.
  18. Where there is evidence of a series of bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, the Company reserves the right to make bets void.
  19. If you have played in a professional capacity, or in tandem with other player(s) as part of a club, group, etc., or placed bets or wagers in a coordinated manner with other player(s) involving the same (or materially the same) selections; in this instance we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the maximum payout limits permitted for a single customer (as outlined in the Company’s general Terms and Conditions). Betway is for sole use on an individual basis and for personal entertainment only.
  20. The Company is not responsible for any errors in regards to the announcing, publishing, times, results or venues displayed on this website, despite every effort being made to ensure their accuracy. It is the sole responsibility of the customer to check such information is accurate at the time of publication
  21. The Company reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with Betway across any or all of our betting channels.
  1. Overview

    1. These terms and conditions constitute a binding contract between you and Sports Betting Group Ghana Limited(“Sports Betting Group Ghana Limited” or “we/our/us/the Company”) and govern your use of the gaming services offered by the Company (the “Services.”). By using the Services, you agree to be bound by these terms and conditions, which incorporate the following additional terms (collectively, the “Terms”):
      1. Privacy Policy
      2. Responsible Gambling Policy
      3. Game Rules
      4. Promotion Terms
      5. SMS Betting Rules
      6. Jackpot and Bonanza
      7. Free Bet
    2. We reserve the right to update these Terms from time to time in order to address legal and regulatory changes, to incorporate changes in our business or the Services offered, or to improve the clarity and helpfulness of these Terms. When the Terms are updated, we will post them on our site and it is your responsibility to check our site from time to time to review any updated Terms when posted. The updated Terms shall govern and control once they are posted to our site. It is your responsibility to retain copies of transaction records and Service policies and rules.
    3. Sports Betting Group Ghana Limited is licenced by the The Betting Control and Licensing Board of Ghana to conduct online sports betting (licence number GC-SB1977C1A2E9) under the terms of section 18 of the Betting Control Act.
  2. Customer Legal Requirements

    1. Our Service is restricted to individuals of legal age (18) who are residents of jurisdictions where the use of our Service is not prohibited by law. All bets are void where prohibited by law.
    2. You accept that use of our Service is at your sole option, discretion and risk. Furthermore, you agree that use of our Service is for your own personal entertainment and non-professional use and, in doing so, are acting on your own behalf and acknowledge that any activities in violation of these Terms are strictly prohibited.
    3. By accepting these Terms, you are fully aware that there is a risk of losing money when betting and you are fully responsible for any such loss. In relation to your losses you shall have no claims whatsoever against us or any of our partners, or respective directors, officers or employees.
    4. By opening an account or using our Services, you represent, warrant and agree that you will comply with all laws, statutes and regulations in relation to your use of our Service. We are not responsible for any illegal or unauthorised use of our Service. By accepting these Terms, you agree to assist us with the compliance with applicable laws and regulations.
    5. It is your sole and exclusive responsibility to ensure that you are fully compliant with all laws relating to online activity and/or gambling in your jurisdiction. We shall in no way accept liability in situations where your use of the Service is in breach of any state, national or international laws.
    6. We reserve the right to close or suspend any customer account without prior notice. You are expected to abide by these Terms at all times and you accept that any breach could lead to penalties including but not limited to account suspension, cancelled bets and loss of winnings.
  3. Customer Accounts

    1. Registering a New Account
      1. To use our Services, you must first register an account. During the account creation process, you will be required to enter your personal details during the account registration process, which may include your mobile number, full legal name, etc. In the event your registration information is inaccurate or incomplete, you will be required to update such information upon request.
    2. Acceptance of Terms
      1. By registering an account, you represent and warrant that you are of legal age, are competent to enter into a binding legal agreement, and that you hereby understand and accept all the Terms.
    3. Single Account
      1. You may only register and operate a single account. If you hold more than one account we reserve the right to suspend duplicate accounts.
      2. You may not access the Service by means of another person's account. Should you attempt to open more than one account, under your own name or under any other name, or attempt to access the Service by means of another person's account, we reserve the right to immediately close all your accounts and bar you from future use of any of Service.
      3. Your Account will be linked to your mobile GSM number and only you, as the owner of these accounts, may deposit on the Website under your name.
    4. Passwords
      1. The account registration process will use your mobile number as your username. You must keep this information secret.
      2. Should any customer give away, share or lose his/her account number and/or password, we will not be held liable for any claims that may result from, or regarding that account. Customers are solely responsible for their account transactions and should keep their account information strictly confidential.
    5. Personal Use Only

      Our Services are for personal, non-commercial use only. You agree that we are entitled to monitor your gameplay and use of our Service to detect gameplay patterns indicative of professional, non-recreational play. Any professional use of our Service is prohibited.

    6. Eligibility

      Employees of the Company, its licensees, distributors, wholesalers, subsidiaries, advertising, promotion or other agencies, media partners, retailers and members of the immediate families of each are not eligible to use the Service, and all accounts in violation of this clause will be immediately terminated.

    7. Accuracy

      You are required to keep your registration details up to date at all times. If you change your address, e-mail, phone number or any other contact or personal information, please contact us in order to update your account information.

    8. Dormant Accounts
      1. Your account will be considered dormant if it has not had any activity for 6 months. Account activity is defined as the following: making of a deposit or withdrawal; placement of a bet.
      2. Where your account has become dormant and also has a balance exceeding GHS 50,000 we shall attempt to contact you with a view to return any remaining funds.
    9. Self-Exclusion

      You may, at any time, request temporary or permanent exclusion from the Service. To view the various self-exclusion options available, please refer to our Responsible Gaming Policy.

    10. Refusing and Suspending Accounts
      1. We may refuse to register you as a customer or elect to de-register, exclude or suspend you as a customer from the Service at any time, for any reason or for no reason whatsoever.
      2. You acknowledge that we have no obligation whatsoever to provide you with prior notice of our decision to refuse; de-register; exclude or suspend you as a customer, nor are we required to furnish you with any reasons for such decisions.
      3. If we de-register, exclude or suspend you, we shall have the unlimited right to:
        1. withhold payment to you of any contested funds, whether such funds are deposits, refunds, bonuses, free monies, sportsbook credits, pay-outs or the like;
        2. establish the specific criteria with which you must comply in order to be allowed access to the Service (and your account, if applicable); and
        3. furnish information about you to law enforcement agencies (if the reason for such termination, de-registration, exclusion or suspension was fraud or some other form of illegal misconduct), collection agencies and/or intra-group sportsbook/casino databases. You hereby irrevocably authorize us to do so in our absolute discretion.
  4. Placing Bets; Refusing and Voiding Bets

    1. You agree to pay us for all bets that are placed through the Service using your account.
    2. We reserve the right to refuse or limit any bets at our sole discretion for any reason whatsoever. In circumstances where a bet is deemed to be or is declared void by us solely at our discretion (e.g., not as a result of any breach of these Terms), any sum deducted from your account with respect to that bet shall be credited to your account.
    3. Wagers shall only be valid if accepted by our server and subject to these Terms. Until acceptance, no communications from you shall be binding on us and all information displayed on this site constitutes an invitation to play only. Should we determine to waive a rule in the interest of fair play to you, it shall only be for that instant and shall not set a precedent for the future.
    4. By placing a bet, you represent and warrant that you are not prohibited from entering into the bet by any contract, regulation, rule, or gaming board, and that you do not know the outcome of the event upon which you are betting. In the event these reputations are false, your bet is automatically void.
    5. Without limiting our discretion to refuse or limit bets at our discretion, you agree that we may void any bets in our absolute discretion if:
      1. We suspect you have engaged in any illegal activity or any Prohibited Activity (as defined below);
      2. You have breached any of these Terms;
      3. There is a technological error related to the Service, including but not limited to the publishing of erroneous odds, or the placing of your bet;
      4. We have reason to believe that your bet, or the event upon which you have bet, may be subject to manipulation, collusion, match fixing, or other unethical activity; or
      5. Where we are required to do so by law or regulation.
  5. Payment Details

    1. Verification of Bank Details
      1. If you use a credit/debit card and/or a financial/bank account for your transactions, the account holder’s / cardholder’s name must be the same as the name you used when registering your account. Should the name you registered on your account and the name that appears on your credit/debit card and/or financial/bank differ in any way, your account will be immediately suspended. Should your account be suspended, we recommend you contact customer service for details regarding our verification process.
      2. All withdrawals, regardless of the payment method, are subject to audit before being processed. As a result, payment of withdrawals could take up to 2 business days to process.
    2. Updating Payment Details
      1. Updating your payment details will require you to login to the Betway website. It is your responsibility to make yourself aware of the terms upon which your payments are accepted. You are solely responsible to keep abreast of any changes.
    3. Inter-Account Transfers
      1. The transfer of funds between individual accounts is strictly prohibited.
    4. No Interest
      1. Any monies held in your account shall not attract interest.
    5. Chargebacks
      1. If we incur any chargebacks, payment reversals or other charges in connection with your account, we reserve the right to recover such amounts from you.
      2. You represent, warrant and undertake that no chargebacks or other payment reversals or cancelations shall be made concerning account without our prior written consent. In the event of any such chargeback, reversal or cancelation, you agree to indemnify and hold us harmless against any amounts, costs, claims, damages and expenses arising in connection with such chargebacks, reversals or cancellations, or in connection with our efforts to recover such sums from you.
    6. Credit Checks
      1. We reserve the right to run credit checks on all cardholders with third party credit agencies on the basis of the information provided on registration.
    7. Tax
      1. You are solely responsible for any applicable taxes on any prizes and/or winnings that you collect from your use of the Service over and above taxes collected by us on your behalf. We will deduct applicable taxes from any prizes or winnings prior to payment to you; as a result, you acknowledge and agree that any amounts you receive shall be net of such deductions.
  6. Withdrawals

    1. General Withdrawal Policy
      1. Where permitted, withdrawals will be processed back to the same payment method used to make a deposit on the account. If a financial account and/or credit/debit has been used to deposit funds, the name registered on the account must correspond to the name registered on the account/card. In the case of a request to pay funds via Direct Bank Transfer (DBT), the acquiring bank account must be held in the same name used during registration.
      2. Withdrawals may require multiple transactions over a number of days, based on payment provider limitations.
      3. There may be charges incurred for withdrawals.
      4. We reserve the right to undertake reasonable diligence to verify the validity of any bets, wagers or winnings as a precondition to paying out any wins or permitting player withdrawals.
    2. Identification Checks
      1. Customers must provide a copy of their proof of identity, address, copies of credit cards and/or other appropriate documentation when withdrawing credits. Proof of identity must match the registered name and surname. If any customer fails to provide this within 4 weeks of our request, the account may be subject to lock out and winnings and/or withdrawals made, voided. In cases of fraudulent documentation, accounts will be locked and all balances forfeited.
      2. Upon making a withdrawal, you may also be required to provide an alternate form of identification and send in any other valid identification documents we may deem reasonable to verify your age and address. The withdrawal will not be processed for payment until we have received all requested identification documents. Acceptable identification documentation includes, but is not limited to:
        1. copy of a valid photographic identification document, such as a passport or driver’s license;
        2. a copy of a recent utility bill/document confirming residence, such as an electricity bill, telephone bill etc. (important: the utility bill must not be older than 90 days);
        3. a copy of the front and back of all credit/debit cards used to make a deposit (note: we are only required to see the first 6 and last 4 digits); and/or
      3. The payment of a withdrawal will only be made to the customer who deposited the funds. You hereby authorise us and our designated agents, as and when we require, to confirm your identity and to clarify your right to use the money that you have betted through our Service. Failing to provide the required documents may have the following implications:
        1. your account will be locked; and
        2. no further gambling will be permitted until we have successfully verified your details.
      4. We reserve the right to run credit checks on all cardholders with third party credit agencies on the basis of the information provided on registration.
      5. When we request additional information from you in order to process a withdrawal request, all withdrawal requests will remain pending until the correspondence has been returned and approved by us. We must successfully receive and verify your identification documents, either via internal means or a third party, before you can withdraw from your account.
    3. Limitation on Withdrawals
      1. Customers who withdraw a sum of money that is 5 times or more than their lifetime deposits though the Service will only be able to withdraw their winnings at a sum deemed appropriate by Betway The remaining amount will be placed back in the customer’s account until such time that they are eligible for a further withdrawal. This clause will only be applied at the discretion of management.
    4. Review for Irregular Play
      1. Before any withdrawals are processed, your play will be reviewed for any Prohibited Activity (defined below). Should we determine that Prohibited Activity has occurred, we reserve the right to withhold any withdrawals and/or confiscate all winnings which we reasonably believe are related to the Prohibited Activity.
    5. Erroneous Payments
      1. You agree that, in the event of any payment or credit to your account which is made to your account as a result of our error, such amount(s) paid in error shall be held in trust by you for our benefit and shall not be withdrawn from your account. You shall return all amounts paid in error to us promptly upon our demand. We reserve the right to confiscate and recover all amounts paid to you in error.
  7. Intellectual Property

    1. You acknowledge and agree that all rights, title and interest in the Service, including but not limited to intellectual property rights, is our absolute property or duly licensed to us.
    2. The “Betway” brand name and any other Betway-related trademarks, service marks and/or trade names used in connection with the Service (the "Trademarks") are the trademarks, service marks and/or trade names owned by Merrivale Ltd., which reserves all rights to such Trademarks.
    3. You hereby acknowledge that by using the Service you obtain no rights in the Trademarks or the Service and you may only use the same in complete accordance with these Terms. Any use of the intellectual property related to the Service without our prior written consent is not permitted. You agree not to (and agree not to assist or facilitate any third party to) copy, reproduce, transmit, publish, display, distribute, commercially exploit, or tamper with the intellectual property related to the Service in any manner whatsoever.
    4. You acknowledge and agree that the material and content contained within the Service or within any of our websites, software or other properties is made available for your personal, non-commercial use only. Any other use of such material and content is strictly prohibited.
  8. Warranty Disclaimers

    1. THE SERVICE IS PROVIDED 'AS IS' AND WE MAKE NO WARRANTIES OR REPRESENTATIONS, WHETHER EXPRESS OR IMPLIED (WHETHER BY LAW, STATUTE OR OTHERWISE) INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, NON-INFRINGEMENT, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, OR COMPLIANCE WITH APPLICABLE LAWS AND REGULATIONS.
    2. The entire risk of as to the use, quality and performance of the Service is yours. We make no warranty that the Service will meet your requirements, be uninterrupted, timely, secure or error-free, that defects will be corrected or that the software or server that makes it available are free from viruses or bugs or represents that the full functionality, accuracy and reliability of the Service as to results or accuracy of any information obtained by you.
    3. We reserve the right to suspend, modify or remove or add to our website any games or software at its sole discretion with immediate effect and without notice. We shall not be liable to you for any loss suffered by you resulting from any changes made or for any modification or suspension of or discontinuance of the Service and you shall have no claims against us in such regard.
    4. Malfunctions
      1. We shall not be liable for computer malfunctions, failure of telecommunications service or Internet connections nor attempts by you to participate in games by methods, means or ways not intended by us.
    5. Reported Faults
      1. We cannot guarantee that the Service will never be faulty, but we will undertake efforts to correct reported faults as soon as we reasonably can. If a fault occurs, you should report the fault by e-mail or in writing to our customer service centre.
    6. Viruses
      1. Although we shall take all reasonable measures to ensure that the Service is free from computer viruses, we cannot and do not guarantee that the Service is free of such problems. It is your responsibility to protect your systems and have in place the ability to reinstall any data or programs lost due to a virus.
    7. Service Suspension
      1. We may temporarily suspend the whole or any part of the Service for any reason at our sole discretion. We may, but shall not be obliged to, give you as much notice as is reasonably practicable of such suspension. We will restore the Service, as soon as is reasonably practicable, after such temporary suspension.
  9. Handling Errors and Interruptions in Play

    1. Interruptions
      1. We are not liable for any downtime, server disruptions, lagging, or any technical disturbances or disruptions to the game play. We are not liable for any acts or omissions made by your internet service provider or any third party with whom you rely upon to gain access to our Services.
      2. In the event of systems or communications errors relating to the generation of random numbers, bet settlement or other element of the Service, we will not be liable to you as a result of any such errors and we reserve the right to void all bets. Refunds may be given solely at the discretion of Management.
    2. System Malfunctions
      1. Where a manifest error, mistake or system failure results in an incorrect odd, line or handicap taken in a bet, the bet, or that part of the bet if it is a multiple bet/parlay will be null and void.
      2. In the event of a website system malfunction all bets are void. We reserve the right to void any winnings that were obtained as a result of hardware/software error or malfunction. We are not liable to you for any loss that you may incur as a result of such suspension or delay.
      3. In the above instances, and all other instances previously mentioned where a bet may be voided, the bet event will be paid at a decimal value of 1. For single bets this means that the customer will be paid back the original bet amount. For multi-bets that the customer will be paid at an adjusted total decimal value where the voided game is adjusted to a decimal value of 1.
      4. Customers found abusing such errors/malfunctions are subject to having their account closed and any deposits and/or winnings forfeited.
  10. Prohibited Activities

    1. General
      1. We intend for our Service to be a fun, safe and enjoyable experience for our customers. As a result, we reserve the right to monitor the site for unsuitable language and behavior, which may result in appropriate corrective action including the termination of your account.
    2. Description of Specific Prohibited Activities
      1. We reserve the right to monitor all customer activity for cheating, irregular play and bad faith. All such activity is expressly prohibited and may result in the immediate termination of your account. Without limitation, the following types of activities are expressly prohibited in connection with our site, Service (“Prohibited Activity”):
      2. The misuse or abuse of bugs, glitches or errors of the Service;
      3. The use of bots or any other form of artificial intelligence;
      4. Hacking, attacking or abusing the Service or any servers, software or other components of the Service;
      5. Using VPNs or other software to circumvent any geographic limitations applicable to the Service;
      6. The use of software to influence or modify the outcome of any of the games;
      7. Match fixing, cheating or collusion;
      8. Participating in, aiding or facilitating criminal activity of any kind;
      9. Fraudulent or illegal activity of any kind;
      10. Abusive chargeback activity;
      11. Attempting to disrupt the Service or circumvent the technical measures employed by us to ensure the security and fair play of the Service;
      12. Any betting activity which we reasonably suspect to be irregular, unfair or in bad faith, including but not limited to equal, zero or low margin bets or hedge betting, or placing single bets equal to or in excess of 30% or more of the value of the bonus credited to their account until such time as the betting requirements for that bonus have been met .
    3. Legal Proceedings
      1. We shall take all necessary measures in case of suspected Prohibited Activity, including the blocking of your account, freezing of the funds and reserving the right to legal proceedings. Any criminal or suspicious activities may be reported to the relevant authorities.
    4. Fraudulent Payment
      1. In the case of suspected or fraudulent payments, including use of stolen credit cards, or any other fraudulent activity or Prohibited Activity (including any chargeback or other reversal of a payment), we reserve the right to block a user's account, reverse any pay-out made and recover any winnings. We shall be entitled to inform any relevant authorities or entities (including credit reference agencies) of any payment fraud or otherwise unlawful activity, and may employ collection services to recover payments. However, under no circumstances shall we liable for any unauthorized use of credit cards, irrespective of whether or not the credit cards were reported stolen.
    5. Irregular Play
      1. Before any withdrawals are processed, your participation in the Services will be reviewed for any irregular betting patterns. In the interests of fair gaming; equal, zero or low margin bets or hedge betting, shall all be considered irregular gaming for bonus playthrough requirement purposes. Other examples of irregular betting include, but are not limited to, placing single bets equal to or in excess of, 30% or more of the value of the bonus credited to your account before the betting requirements for that bonus have been met. Should We deem that you have indulged in irregular game play, we reserve the right to withhold any withdrawals and/or to confiscate all of your winnings.
  11. Limitation of Liability

    1. Exclusions and Limits
      1. Our total aggregate liability to you in contract, tort, negligence or otherwise, for any loss or damage howsoever arising from any cause, whether direct or indirect, or for any amounts (even where we have been notified by you of the possibility of such loss or damage) shall not exceed the value of the bets and/or bets you placed via your account in respect of the relevant bet/bet or product that gave rise to the relevant liability.
      2. We shall not be liable to you or any third party in contract, tort, negligence, or otherwise, for any indirect losses or damages, including, without limitation, damage for loss of business, loss of profits (including loss of or failure to receive anticipated winnings), business interruption, loss of business information, or any other pecuniary or consequential loss (even where we have been notified by you of the possibility of such loss or damage).
    2. Exclusions
      1. Nothing in these Terms will operate so as to exclude any liability for fraud, or for death or personal injury that is caused by our negligence, or any liability which cannot be excluded or limited as a matter of law.
  12. Termination of Account

    1. We reserve the right to terminate your account for any reason whatsoever at any time without notifying you. Any balance in your account at the time of such a cancellation will be credited to your mobile money account/credit/debit card, unless your account has been terminated for Prohibited Activity as set out above. We also, reserve the right, at our sole discretion, to void any winnings and confiscate any balance in your account which includes but is not limited to the following circumstances:
      1. If you have more than one active account;
      2. If the name registered on your account does not match the credit/debit card and/or financial/bank account used to make deposits on the account;
      3. If you participate in a promotion and submit a withdrawal before fulfilling the requirements of that particular promotion;
      4. If you provide incorrect or misleading information while registering an account;
      5. If you are not of legal age to gamble;
      6. If you have allowed or permitted (intentionally or unintentionally) someone else to use account;
      7. If you have played in a professional capacity, or in tandem with other customer(s) as part of a club, group, etc., or placed bets or bets in a coordinated manner with another customer involving the same (or materially the same) selections; in this instance, we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the maximum pay-out Limits permitted for a single customer (as outlined in the applicable rules).
      8. If you have “charged back” any of the deposits made with your credit/debit card on your account;
      9. If you are found colluding, cheating, money laundering or undertaking any kind of fraudulent activity while using the Service;
      10. If it is determined by us that you have employed or made use of a system (including machines, computers, software or other automated systems such as bots etc.) designed specifically to defeat, disable, cheat, or gain an unfair advantage while using the Service;
      11. If you use or access the Service or your account in bad faith;
      12. If you make statements that are sexually explicit or offensive while using our chat facility, this includes expressions of bigotry, racism, hatred or profanity; or
      13. If we should become aware that you have played at any other sportsbook or online gambling service under any of the circumstances set out in clauses 14.1.1 through 14.1.12.
    2. In the event we terminate your account as a result of suspicious or illegal activity, we reserve the right to pursue criminal charges or other criminal or civil sanctions against you, and we reserve the right disclose any relevant information to the authorities or other third parties as may be necessary to pursue any remedies available to us in this regard.
  13. Indemnity

    1. Indemnity
      1. You agree to indemnify and hold harmless us, our directors, officers, employees, shareholders, agents and affiliates, our ultimate parent and parent companies and any of our subsidiaries against any and all costs, expenses, liabilities and damages (whether direct, indirect, special, consequential, exemplary or punitive or other) arising from any participation in the Service by you, including without limitation:
        1. The use of the Service by you or anyone using your account;
        2. The use of the Service by means of telecommunication services;
        3. Use re-use of any materials at, or obtained from, the Service;
        4. Entry to, or use or re-use of any servers or equipment involved in providing the Service;
        5. Facilitating or making a deposit into your account;
        6. Wagering or gaming via the Service through any delivery mechanism offered; and
        7. Acceptance and use of any win or prize at or from us or the Service.
  14. Availability of Offers

    1. Eligibility; Offers & Promotions
      1. All offers are limited to one per person, family, household address, e-mail address, telephone number, same payment account number (e.g. debit or credit card, etc.), and shared computer, e.g. school, public library or workplace.
      2. All offers are intended for recreational customers and we may, in our sole discretion, limit the eligibility of customers to participate in any given promotion. We reserve the right to withdraw the availability of any offer or all offers to any customer.
    2. Offer recall
      1. We reserve the right to reclaim all bonuses awarded and/or any winnings accrued if a customer is found to be tampering with or abusing any aspect of any promotion. Where there is evidence of a series of bets placed by a customer and/or group of customers which, as a result of enhanced payments through promotional offers, results in guaranteed customer profits irrespective of outcome, we reserve the right to ignore the bonus element of such offers and settle bets at the correct odds. We further reserve the right to ask any customer to provide sufficient documentation for us to be fully satisfied as to the customer’s identity prior to us crediting any bonus, Free Bet/Bonus Bet or offer to their account.
  15. Governing Law, Support, Disputes and Complaints

    1. Support
      1. Customer support is available if you experience any difficulties. Customer support can be reached by email at [email protected]. Any complaints or disputes may be sent to this email address.
    2. Customer Complaints
      1. Customer complaints/claims of any nature must be submitted within 3 months of the issue occurring.
      2. To ensure your complaint/claim is directed to and investigated by the correct department, written communication must be submitted to us via the following means: E-mail: [email protected].
      3. Upon receipt, best efforts will be made to resolve any reported matter promptly and, at a maximum, within one month.
  16. Governing Law and Jurisdiction

    1. These Terms are governed by, and interpreted in accordance with, the laws of Ghana and you irrevocably submit to the exclusive jurisdiction of the courts of Ghana to settle any disputes (including claims for set off and counterclaims) which may arise in connection the creation, validity, effect, interpretation or performance of, or the legal relationships established by or otherwise arising in connection with these Terms.
    2. No legal or tax advice
      1. We do not provide advice regarding tax and/or legal matters. Customers who wish to obtain advice regarding tax and legal matters are advised to contact appropriate advisors.
    3. No arbitrage
      1. You are strictly prohibited from utilizing the Service and our systems to facilitate arbitrage through currency exchange transactions. Where we deem that you have deliberately used the systems for financial gain through arbitrage, any gains will be forfeited and deducted from your balance without warning or notification.
    4. Anti-Money Laundering
      1. Customers are strictly prohibited from using the Service and our systems to facilitate any type of illegal money transfer. You must not use the Service for any unlawful or fraudulent activity or prohibited transaction (including money laundering) under the laws of any jurisdiction that applies to you. If we suspect that you may be engaging in, or have engaged in fraudulent, unlawful or improper activity, including, money laundering activities or any conduct which violates these Terms, your access to the Service may be terminated immediately, by blocking your account or confiscating winnings achieved through the above mentioned activities. If your account is terminated or blocked under such circumstances, we are under no obligation to refund to you any money that may be in your account. In addition, we shall be entitled to inform the relevant authorities, other online service providers, banks, credit card companies, electronic payment providers or other financial institution of your identity and of any suspected unlawful, fraudulent or improper activity. You will cooperate fully with any investigation into such activity.
  17. Additional Terms

    1. Publicity
      1. By accepting any prize and/or winnings, you agree to being contacted and asked to consent for your name to be used for advertising and promotional purposes without additional compensation except where prohibited by law.
    2. Entire Agreement
      1. These Terms represent the complete, final and exclusive agreement between you and us, and supersede and merge all prior agreements, representations and understandings between you and us with regards to use of our Service. We reserve the right to amend these Terms, or to implement or amend any procedures, at any time without prior notice to you. Such amendments will be implemented at the discretion of management and put into immediate effect.
    3. Final Decision for Winnings
      1. In the event of a discrepancy between the result showing on your software and our servers, the result showing on our server shall be the official and governing result.
    4. Currency
      1. The use of GHS/$ indicates Ghana Cedi only.
    5. Force Majeure
      1. We shall not be liable or responsible for any failure to perform, or delay in performance of, any of our obligations under the gaming contract that is caused by events outside our reasonable control.
    6. No agency
      1. Nothing in these Terms shall be construed as creating any agency, partnership, trust arrangement, fiduciary relationship or any other form of joint enterprise between you and us.
    7. Severability
      1. Nothing in these Terms shall be construed as creating any agency, partnership, trust arrangement, fiduciary relationship or any other form of joint enterprise between you and us.
    8. Assignment
      1. These Terms are personal to you, and are not assignable, transferable or sub-licensable by you except with our prior written consent. We reserve the right to assign, transfer or delegate any of our rights and obligations hereunder to any third party without notice to you.
    9. Business Transfers
      1. In the event of a change of control, merger, acquisition, or sale of assets of the company, your customer account and associated data may be part of the assets transferred to the purchaser or acquiring party. In such an event, we will provide you with notice via email or notice on our web site explaining your options with regards to the transfer of your account.
    10. Translations
      1. These Terms may be translated into many different languages. If there is any discrepancy between the English language version of these Terms and any other language version of these Terms in the meaning and interpretation of any of the provisions of these Terms, the meaning and interpretation of the provisions under the English language version shall prevail.
    11. Explanation of Terms
      1. We consider these Terms to be fair. Should you need any advice regarding these or any other part of our service, please contact Customer Service through the following email address: [email protected]
      2. Please note that all correspondence and telephone calls may be recorded.

Boost your Multi Bet winnings by up to 100%. For each leg with odds of 1.2 or more added to your Multi Bet betslip, we’ll boost your winnings. The more legs you add, the bigger your boost.

  • A valid Betway account is required to participate in this promotion.
  • Boosted winnings apply to cash wager pre-game selections only.
  • The Win Boost is calculated on multiple bets with five or more selections.
  • The boost starts from 5% (for five events) and it increases as you add more selections to the betslip, up to 100%. The more selections you add to your betslip, the bigger your Win Boost.
  • Minimum odds of 1.2 required for each leg on the Multi Bet betslip.
  • Only legs with qualifying minimum odds will be counted towards the boost tiers. Non-qualifying legs will not be counted.
  • Upon settlement, boosted winnings will be credited to your account as cash.
  • Total return (potential return + win boost) on winning bets cannot exceed a maximum of  GHS1 million.
  • Single Bets as well as Outright and Tournament bets are not eligible for boosted winnings.
  • Any betting markets that can either result in the customer having their stake returned or generate a partial win are excluded from boost winnings e.g. Draw No Bet.
  • If selections are cancelled or voided, only the remaining qualifying selections will be eligible for the Win Boost. The remaining selection must meet the minimum odds and number of bets required to be awarded a Win Boost. The actual boost awarded can therefore be different to the boost amount stated in the original betslip.
  • Win Boosts are automatically shown in your betslip, if you do not see a Win Boost, then you do not qualify. No manual adding of boosts will be done.
  • Should you take an early cash out option on your betslip, your Win Boost will be forfeited.
  • We reserve the right to monitor all customer activity for cheating, irregular play and bad faith. All such activity is prohibited and may result in the immediate dismissal from any promotion.
  • Standard participation requirements and terms and conditions apply.
  • All entries from disqualified participants’ cellphone numbers will be rejected.

We may offer the option 'Cash Out' for placed bets: You will have the option to accept settlement of bets You have placed before the result of the bet is determined. The ‘Cash Out’ amount is calculated based on the current odds and is subject to change depending on when you chose to accept a 'Cash Out'. If ‘Cash Out’ is available for a placed bet, the corresponding symbol will be displayed in the ‘My bets’ section of My Account or through the Betslip “My Bets’ Widget.

  • The ‘Cash Out’ functionality is available for single and multi bets only.
  • Where any bet is frozen or closed immediately after the customer's request before the conclusion of the 'Cash Out', the 'Cash Out' will be blocked.
  • If the ‘Cash Out’ value has changed immediately after the customer’s request before the conclusion of the 'Cash Out', the ‘Cash Out’ a message confirming this change will be displayed to the player, the player must then confirm if they are happy to accept the change.
  • We reserve the right to withdraw or suspend ‘Cash Out’ offers without further notice.
  • We do not guarantee the availability of ‘Cash Out’ offers for any event or betting type at any time, even if it has been offered for the same event or betting type before.
  • We cannot be made liable in case ‘Cash Out’ is not available for technical or any other reasons. We recommend explicitly not to place bets based on the assumption that ‘Cash Out’ will be available at a later point in time for the respective bet.
  • If any technical issue causes an error in the calculation of pay out of a ‘Cash Out’ offer. We reserve the right to cancel the offer, or in the event that the ‘Cash Out’ has already been paid, confiscate the payment.
  • If a ‘Cash Out’ is accepted by us when the result of the respective bet has already been determined, we reserve the right to void the ‘Cash Out’. We also reserve the right to void and reclaim any ‘Cash Out’ where there is indication for abuse of the ‘Cash Out’ feature.
  • The ‘Cash Out’ functionality is not available for bets placed as ‘Free Bets’.

These terms and conditions govern your participation in any “Free Bet” or “Free Ticket” promotions offered by the Company. If you do not agree with these terms and conditions, you are not permitted to participate in such promotions and you should not accept any Free Bet offered by us.

Definitions:

Your Account: This is the account that you registered with the Company. This account will consist of both your Cash balance and your Free Bet balance.

Free Bet: the Company runs various promotions which may offer “free bets.” Any Free Bet that you qualify for will be added to your Free Bet balance, and can be used to place wagers.

Free Ticket: the Company runs various promotions which may offer “free tickets.” Any Free Ticket that you qualify for will be added to your Free Ticket balance, and can be used to place wagers. Free Tickets may only be used on Jackpot and Bonanza coupons.

Cash: This balance is the cash in your Account, and can be used to place wagers.

  1. A Free Bet and Free Ticket can only be used to place wagers, and cannot be transferred, substituted or exchanged. Any available Free Bet balance cannot be withdrawn.
  2. The Company’s general Terms and Conditions shall apply to all interactions with the Company, and must be read in conjunction with all other terms and conditions relating to promotions. In the event of a conflict between these Free Bet Terms and Conditions and the Company’s general Terms and Conditions, the Company’s general Terms and Conditions shall prevail.
  3. A Free Bet is available for a maximum of 180 days from the date that the Free Bet was credited to your Company Account. If not used, your Free Bet will automatically expire after 180 days and will be removed from your Company Account (unless specified otherwise in specific promotional terms).
  4. A Free Ticket is available for as long as the coupon for which it was awarded is open.
  5. Any Free Bet balance must be used in its entirety as a single bet. This single bet can include single selections or multiple selections in one bet.
  6. Should the Free Bet be placed on a selection that is later voided, the original Free Bet wagered amount will be returned to the your Company Account.
  7. Should the Free Ticket be placed on a coupon that is voided/cancelled. The Free Ticket will not be returned to the players account. It is at the Company’s discretion that another Free Ticket be awarded to the customer.
  8. The Free Bet and Free Ticket is non-refundable and the Free Bet wagered amount is not included in any winnings. Only the winnings will be paid to your Company Account.

    Example:

    If you wager GHS 2 using your Free Bet, with odds of 4.0, the potential return would be GHS 8, since the GHS 2 wagered is a Free Bet credited to your Company Account by the Company, only the winnings of GHS 6 will be added to your Company Account.

  9. The maximum return on any Free Bet is GHS 150,000.00
  10. The Maximum return of a Free Ticket is limited to the maximum potential return of the coupon that the Free Ticket is placed.
  11. If you make a withdrawal, any Free Bet balance you have available will be forfeited.
  12. Before any withdrawals are processed, your play will be reviewed for any irregular playing patterns. Using a combination of bets which include both a Free Bet and Cash on the same event to place equal, zero or low margin or hedge bets, shall all be considered irregular gaming for free bet requirement purposes. In the interests of fair gaming, should the Company deem that irregular game play has occurred, we reserve the right to withhold any withdrawals and/or confiscate all winnings.
  13. Your total account balance consists of a Cash balance, Free Bet balance and a Free Ticket Balance. Withdrawals cannot be made from the Free Bet and Free Ticket balance, but the Free Bet and Free Ticket

Should you require any clarification or advice regarding these Terms, please contact Customer Support.

General: Betting Structure Currency and Game Units Settlement, Abandonments, Postponements and Errors
  1. All Jumbo Jackpot games are owned and operated by Sports Betting Group Ghana Limited (“Sports Betting Group Ghana Limited”). By using any Jumbo Jackpot game, you agree to be bound by the terms and conditions below which constitute a binding contract between you and Sports Betting Group Ghana Limited. In the event of a conflict between these terms and the General Terms and Conditions these terms and conditions shall control as they apply to your use of such Jumbo Jackpot game.
  2. It is your responsibility to check that the Bet instructions you submit are correct before confirming the Bet. Sports Betting Group Ghana Limite reserves the right to refuse placement of any Bet for any reason.
  3. Where there is any disagreement as to the details or status of the Bet or wager, Sports Betting Group Ghana Limited's records will be the primary source of evidence for the details/status of the
  4. Sports Betting Group Ghana Limited may, in its sole and absolute discretion, decide to suspend betting on a game at any time. Sports Betting Group Ghana Limited also reserves the right to void a game in its entirety or any Leg(s) or Bet(s): to correct any obvious errors; to maintain integrity and fairness in the Jumbo Jackpot games; if there has been a change to the format or events within a game; or if it believes any Bet has been placed in contravention of these Terms of Play or of the rules of a sports governing body or other relevant professional body.
  5. The base currency for all Jumbo Jackpot games is Sterling (GBP). This means that certain data (including but not limited to Game Units, Game History, Unit Distribution and Winning Units) may be displayed on the site in Sterling values only. However values which are specific to your Account, including the prize you are playing for, your stake options and any cash-out offers, will be displayed to you in the currency of your Account.
  6. The Legs in any Game Period shall be selected by Sports Betting Group Ghana Limited acting at its discretion.
  7. Players may choose to place one or more Bets, each consisting of a minimum of at least one selection in each Leg (e.g. Arsenal to beat Aston Villa by ‘Other Home Win’ (i.e. a home win by a score not otherwise listed on the coupon), Liverpool to beat Newcastle 3-2, and Chelsea and Everton to draw 1-1). Each Bet is identified with a unique reference number when the Bet is accepted.
  8. Bets on American Football (to the extent such Bets are offered) are placed for the result including all overtime periods and if an American football match results in a tie after overtime, in correct points margin games the lowest points margin win for the home team and the away team will be settled as dead-heating winning selections. Unless stated otherwise, all Bets on other sports are placed for the correct result in the ordinary passage of play according to the match officials including stoppage time, but excluding extra time, any golden point period, penalties or similar (if they occur).
  9. The base currency for all Colossus Bets pools is Sterling (GBP). This means that certain data (including but not limited to Pool Units, Pool History, Unit Distribution and Winning Units) will be displayed on the Site in Sterling values only. However values which are specific to your Account, including the prize you are playing for, your stake options and any cash-out offers, will be displayed to you in the currency of your Account.
  10. In specific games Sports Betting Group Ghana Limited may give Players the option to place Bets at a fraction of the full unit cost predetermined for the game. For example, if the full unit cost in a game is GHS 1 (as may be the case in the Pick 7 Correct Score game), Sports Betting Group Ghana Limited may enable Players to place Bets for a fraction of this full GHS 2 unit cost. Fractional Bets like this will give the Player a corresponding entitlement to any dividends payable at the point of game settlement. A Player betting in a currency other than Sterling may also be enabled to place Bets which are a fraction of the full local currency unit stake, for a corresponding entitlement to any dividends payable. Staking options available to Players betting in different currencies may differ, but in all cases Players will only be entitled to a dividend which is proportional to the cost of their Bets.
  11. Subject to the other provisions in this clause 1 below all bets will be settled based on the official result of the relevant event regardless of any subsequent disqualification or amendment to the result.
  12. In the event of any uncertainty about any official result, Sports Betting Group Ghana Limite reserves the right to suspend settlement of any game until the uncertainty can be resolved to its reasonable satisfaction.
  13. Sports Betting Group Ghana Limite reserves the right to reverse the settlement of a game if it has been settled in error (for example, a human or technical error). If Sports Betting Group Ghana Limite resettles a game, this may lead to amendments being made to Players’ Account balances to reflect changes in game settlement.
  14. Notwithstanding anything else in these Terms of Play, once a game has been settled for 72 hours, its settlement will be considered full and final.
  15. If a match is not completed - i.e. the full period of play (so 90 minutes in the case of soccer according to the match officials, plus any stoppage time) within 3 days of its scheduled start date, it will be considered a void Leg for the purpose of all games in which it has been included.
  16. If a match starts but is later abandoned or postponed but is completed within 3 days of the scheduled start date, it shall be considered a valid Leg for all games in which it is included unless the match is restarted from the beginning. If the match is restarted from the beginning then clause 1.16 above applies.
  17. Notwithstanding the provisions of this clause 1 above, in circumstances where Sports Betting Group Ghana Limite reasonably believes that a match (whether started or not) will not be completed within 3 days of its scheduled start date, Sports Betting Group Ghana Limited reserves the right to declare the match to be a void Leg at that point for the purpose of relevant games (irrespective of whether the match is ultimately completed or not within 3 days of its scheduled start date).
  18. The voiding of any Bets or Legs as described above in relation to abandoned/postponed fixtures will not apply to Bets/Legs unconditionally determined at the time of abandonment/postponement. For example, if Sports Betting Group Ghana Limite offers a Leg based on the score at half-time in a match, the abandonment of the match at any point after half-time is not relevant to the completion of the Leg in question.
  19. References above within this clause 1 to a particular number of 'days' shall mean the end of the day in local time (where the fixture is taking place) after the expiry of the specified number of days. For example, if a match is scheduled to be completed on 15th November when a game is loaded on the site, then the rule that allows the match to be completed within three days after the scheduled completion date would mean that the deadline for completion of that match would be 23.59:59 local time on 18th November.
  20. If any game is decided on fewer than the advertised number of Legs, then any guarantees or rollovers otherwise applicable to a game, will be disapplied. In such circumstances Win game and Consolation game dividends will be declared based only on the net stakes of tickets purchased for that specific game, although Sports Betting Group Ghana Limite reserves the right to apply a substitute guarantee to any such game.
  21. Provided at least one Leg of the game takes place, a Win Game dividend will be declared. If no Legs of a game are completed, all Bets in that game will be void and stakes will be refunded. This excludes stakes rolled over from previous games, which will be rolled over for use in future games as determined by Sports Betting Group Ghana Limite.
  22. Notwithstanding the terms of clause 1.20 above, to the extent that a game includes Consolation Game(s), if the number of Legs which are completed means that every ticket automatically contains at least one winning Line in any such Consolation Game, then the Win Game and all Consolation Games in the game will be declared void. For example if only 2 legs of a correct score Pick 6 take place then each of the ‘4 of 6/all correct except two’ Consolation Game, the ‘5 of 6/all correct except one’ Consolation Game and the Win Game will be void.
  23. If the scheduled venue for a Leg is changed after a game has been loaded by Sports Betting Group Ghana Limited, the Leg will be void only if the new venue is a home ground of the original away team. For matches played at a neutral venue bets will stand regardless of which team is listed as the home team.
  24. Sports Betting Group Ghana Limited accepts no responsibility for typing, transmission and/or evaluation errors.Sports Betting Group Ghana Limite also accepts no liability for incorrectness or incompleteness or inaccuracy of the information provided via the site, including (without limitation) any clock counting down to the beginning of the next passage of play in a game, any live scores and results.
  25. Sports Betting Group Ghana Limite does not accept any responsibility whatsoever in relation to Players seeking to cooperate with each other to improve their chances of winning any prizes or making any cash-outs. Players enter into any such arrangements entirely at their own risk.
  26. Notwithstanding the terms described above in relation to matches which are not completed, Sports Betting Group Ghana Limite at all times reserves the right to decide the result of a postponed/cancelled match in any of the Pick 13 Jackpots via a live, audited draw. The result of the draw is final and not up for contestation regardless if the match is played later.
ORGANISATION OF OUR POOLS AND ASSOCIATED DEDUCTIONS
  1. All Bets are game bets where winnings are determined by reference to the money staked and the number of correct entries in the game.
  2. Bets which correctly predict scores and/or outcomes of the required number of Legs will win a share of the Win Game prize fund, and where applicable Consolation Games prize funds.
    1. "Win Game" - Players who select the correct result (being the correct score in score games, correct margin in points margin games and the correct home/draw/away outcome in 1x2 games) of all the Legs of a game will win a share of the Win Game prize fund.
    2. "Consolation Games" – In certain games Players who select all of the correct results except for one, two, three or more results as applicable, shall share the relevant Consolation Game prize fund.
  3. The Win Game will grow and rollover independently depending on whether it is won whereas Consolation Games will offer a fixed prize fund to be split amongst winning Players. Sports Betting Group Ghana Limited will endeavour to apply all such rollovers to the next equivalent game (for example, an English Premier League Pick 6 game rollover will typically be applied to the following week’s English Premier League Pick 6 game), but rollovers will be applied by Sports Betting Group Ghana Limited acting at its discretion.
  4. For all games 70% of stakes shall be allocated to the Win Game.
  5. Each winning Line in a ticket is only eligible to win the single highest relevant prize fund applicable to such Line. For example a Line which includes the correct score in each of the six Legs of a correct score Pick 6 game will win a share of the Win Game prize but no Consolation Game prizes which attach to that Pick 6 game. Similarly a Line in that same game which includes five of the six correct scores (but not six of six correct) will win a share of the ‘all but one’ Consolation Game prize and therefore will not be eligible for the ‘all but two’ Consolation Game prize.
  6. All Jumbo Jackpot dividends and partial cash-out transactions will be rounded down to the nearest one pence (or currency equivalent). For example a dividend of GHS 4,196.758 will be rounded down to GHS 4,196.75 and the cashing out of 10% of an offer of GHS 256.42 for 100% of a Live Ticket, will be rounded down to a cash-out amount of GHS 25.64.
CASH-OUT Pricing a Live Ticket Cashing-out a portion of a Live Ticket
  1. Sports Betting Group Ghana Limited may at any point during the Game Period offer Players the opportunity to cash-out the whole or a portion of a ticket which may still, potentially, contain a winning Line ("Live Ticket").
  2. The availability of cash-out offers can never be guaranteed and during periods when typically cash-out offers would be available (after the conclusion of one Leg in a game and before the commencement of the next Leg, or for some sports including soccer, during the half-time period in any given Leg), cash-out offers may be unavailable for technical, operational or any other reason.
  3. In its offer to purchase a Live Ticket ("Offer") Sports Betting Group Ghana Limited shall provide to the Player an offer price to purchase any 10% increment of the Live Ticket up to 100% ("Offer Price").
  4. The Offer Price shall be determined by Sports Betting Group Ghana Limited acting at its discretion.
  5. Offer Process
    1. The Player will be notified of an Offer via his/her Account.
    2. Following receipt of an Offer, the Player shall have the period between the making of the Offer by Sports Betting Group Ghana Limited and the lapsing of the Offer to decide whether to ACCEPT the Offer (C) or REJECT the Offer (D). Sports Betting Group Ghana Limited reserves the right to revise or withdraw an Offer that has not been accepted. All Offers automatically lapse on commencement of the next period of live play.
    3. If the Player accepts an Offer for 100% of a Live Ticket all rights in the Ticket will be assigned to Sports Betting Group Ghana Limited and the Offer Price shall be transferred into the Player's Account as soon as is reasonably practicable. See clause 3.7 below on selling a portion of a Live Ticket.
    4. If the Player rejects an Offer (or takes no action in respect of the Offer) the Player will retain full ownership of the Live Ticket and accordingly retain his/her chance to win or share the relevant prize funds.
  6. For the avoidance of doubt, once a Live Ticket is fully cashed-out you will no longer be able to win any amount in respect of that ticket. If any Bets on that ticket are ultimately successful, Sports Betting Group Ghana Limited will be entitled to the relevant Win Game dividend (together with any Consolation Game dividends) that you would have been entitled to had you not sold the Live Ticket.
  7. Where a Player accepts an Offer from Sports Betting Group Ghana Limited to cash-out a portion ("Portion") of a Live Ticket rather than the full 100% of the Live Ticket, all rights in the Portion will be assigned to Sports Betting Group Ghana Limited and the Offer Price will be transferred into the Player's Account
  8. The Player shall retain ownership of the remainder of the Live Ticket and if the Live Ticket is successful the Player will be entitled to such percentage of the amount of the Win Game (together with the same percentage of any Consolation Games) applicable to his/her retained share of the Live Ticket.
  9. Where an Offer which has been accepted by a Player (in full or in part) has been made by Sports Betting Group Ghana Limited based on erroneous information (for example based on a half-time score being 0-0 when the score is in fact 0-2) or as a result of a technical failure, Sports Betting Group Ghana Limited reserves the right to void any such Offer or to adjust the cash-out amount payable. Any such adjusted cash-out payment will be based on the accurate score/result at the time of the erroneous Offer being made and the consequent revised value of the relevant ticket at that time.
  10. Where an Offer which has been accepted by a Player (in full or in part) has been made by Sports Betting Group Ghana Limited on the basis that all scheduled Legs in a game will be completed (and therefore any guarantee and rollovers are factored into such an Offer), but all such Legs are not completed, Sports Betting Group Ghana Limited reserves the right to adjust the cash-out amount payable. Any such adjusted cash-out payment will be based on the revised value (given the amounts available to be won in the applicable games and the revised likelihood of success) of the relevant ticket at the point the Offer was made.
  1. GAME RULES

    We are committed to doing best endeavours to give our customers an enjoyable gaming experience, whilst recognising that gambling can cause problems for a minority of individuals. To ensure that you continue to enjoy safe and manageable play we fully support responsible gaming and have numerous measures in place to offer checks.

     
    1. Terms:
      1. Game machine – a mechanical device used to hold, mix and randomly select the winning balls of the draw.
      2. Balls – a set of forty two (42) yellow and black balls used for the game. There are 21 balls of each colour and the balls are numbered from 1 to 42. Total sum of the numbers on the balls is 903. The total sum of the numbers on the yellow balls is 451 and the total sum of the numbers on the black balls is 452.
      3. Drum of the game machine – a part of the game machine where all the balls are placed after the presentation. Later, the balls are shuffled and the winning balls are randomly selected.
      4. Tube – a part of the game machine where all balls are placed after the presentation. Later the balls are mixed and the winning balls are drawn.
      5. 1.5. Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player‘s stake to calculate the winnings.
      6. For the avoidance of doubt, once a Live Ticket is fully cashed-out you will no longer be able to win any amount in respect of that ticket. If any Bets on that ticket are ultimately successful, Digi Bay will be entitled to the relevant Win Game dividend (together with any Consolation Game dividends) that you would have been entitled to had you not sold the Live Ticket.
      7. Where a Player accepts an Offer from Digi Bay to cash-out a portion ("Portion") of a Live Ticket rather than the full 100% of the Live Ticket, all rights in the Portion will be assigned to Digi Bay and the Offer Price will be transferred into the Player's Account

    2. Rules:
      1. winning balls out of 42 are randomly drawn into the game tube.
      2. The draw is deemed to have taken place when at least 7 winning balls are selected. In all other cases the draw is void and all the stakes are returned.
      3. If more than 7 balls are placed in the tube only the first 7 balls are named and the other balls in the tube are ignored.

    3. Gameplay:
      1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
      2. A betting round takes place between the game draws and lasts about four minutes. When the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round.

    4. Betting limits:
      1. Maximum and minimum betting limits are determined by the gambling company.

    5. Special cases:
      1. Cancelled draws.
        1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter‘s mistakes;
        2. Presenter‘s mistakes that can end up in cancelled draws:
        3. The balls are not prepared before the start of the draw. The presenter must put the balls to the specified place (machine) so it can be clearly seen that a full set of unmixed balls is used.
        4. A ball or balls cannot be seen on screen due to the presenter‘s actions.
      2. Video and audio streaming do not match or do not exist.
        1. If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.
        2. If a player cannot see the live broadcast due to technical reasons at its end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.

    6. Game organization procedure:
      1. The balls must be clearly visible in their place in the game machine before the start of each draw.
      2. Game draws run 24/7 every 5 minutes with maintenance breaks on demand.
        1. Organizer has the right to change the time and duration of the broadcasts.
      3. Longer breaks are allowed (1-5 cancelled draws in a row) due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.
      4. Results of each draw and archive for the broadcasts can be found on the game organizer‘s website.

    7. Equipment used in the game:
      1. Game machine (see 1.1).
      2. A set of 42 balls (see 1.2).

    8. Additional information:
      1. These Rules and Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules and Regulations, the English version shall prevail.
      2. All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.

Whats is Fantasy

It is a type of online game where participants create a dream team, picking players or athletes from a real-world sport. The players/athletes is awarded fantasy points, based on their performance in the real world. The goal for your team is to get as many fantasy points as possible, so the challenge is to find the players/athletes that have the biggest fantasy points scoring potential. Usually there is a budget, which the participant is not allowed to exceed when buying players/athletes for his dream team. Generally, the better a player/athlete is, the more expensive he/she will be. For each fantasy sport there is a set of scoring rules, which determine the amount of points given for a specific type of event. For example in football, it is common to give 4 points for a goal scored if the player is a forward, 5 points if he is a midfielder, and 6 points if he is a defender.

Fantasy sports work especially well for team sports, like football, hockey and basketball. Typically, the participant picks one or two players from several different teams, and ends up with a collection of players that you would imagine could do better than the any real-world team.

Fantasy sport can be played with or without real money prizes and buy-ins. For those following certain sports, having a fantasy game on the side adds a dimension to the experience and makes it even more exciting.

There are two main types of fantasy sport competitions: Season game and daily fantasy sport. Read more about the differences in the next chapter!

Adding players to the tournament

The players available for selection in a tournament are always subject to change. We will always do our utmost to include all players who are likely to take part in a match when creating a tournament, but sometimes we need to add players that are not included at a later time. This will typically happen when official line-ups are announced, which for football usually happens around one hour (or sometimes less) before the start of the game. However, changes to the player pool can be made at any time before the official line-ups are announced. It is rare that such changes cause big problems, but we recommend that you always check the official line-ups if you can.

Rescheduled, postponed and abandoned matches

There may exist specific rules in such cases for the sport in question. If that is the case, the sport-specific rules will count. Otherwise here are the general rules

If a match is postponed (or rescheduled) to a time more than 48 hours after original starting time (bad weather, power failure, etc), all players will be marked unavailable and the fixture will be removed. This means that an entry containing a player from such a match will receive 0 points for that player.

If a match is abandoned (bad weather, power failure, etc), all players will keep the points they gained up until that point in the game.

Note- In case there is more than one player with the same amount of points, tie-breaker rule will apply: The team with the lowest budget used will be ranked the highest.

If the budget is identical too, the prize will be split. Physical prizes will be paid out in cash and split amongst the winners.

  1. These Terms and Conditions apply to, and are binding upon you if you participate at the Betway Casino. These Terms and Conditions replace any pre-existing Terms and Conditions that appeared on this Casino Website. In these Terms and Conditions:

    • "Account" means the unique account You open with the Casino Website
    • This "Agreement" means these Terms and Conditions
    • "Casino Website" means www.betway.com.ng or any derivative thereof
    • "Charge-back" means when you, or a credit card issuing bank, or any other third party payment solutions provider effects a reversal of charges in relation to your credit card or third party deposit transaction
    • "Locked Account Player" means a Player who has a Locked Player Account
    • "Locked Player Account" means an Account that has been locked, closed, deregistered or excluded by either us or you
    • "Dormant Account" means an Account that has been inactive for a period of 6 (six) months or more
    • "Dormant Player" means a Player who has a Dormant Account
    • "Participate" means, without limitation, any of the conduct described in 4.1.1 to 4.1.7 below and visiting the Casino Website and/or playing any games offered by the Casino at the Casino and/or utilizing the Casino and/or Casino Website and/or the Software in any manner whatsoever
    • "Player/s" mean(s) a Real Player and/or a Guest Player and/or a Dormant Player and/or a Closed Account Player
    • "Real Player" means a Player who utilizes his own money to place wagers at the Casino
    • The "Service" means the availability to, and provision of Software that enables you to gamble at the Casino using the Internet
    • "Software" means any software owned by or licensed to us that must be downloaded in order for you to participate at the Casino and/or any Flash Games versions of the software that do not need to be downloaded
    • "We/us/our" means, Sports Betting Group Ghana Limited., which is the owner and operator of the website and its group companies
    • "Your Jurisdiction" means the jurisdiction in which you are domiciled, reside or work.
    1. Your Participation at the casino
      1. Participation
        1. Participation at the Casino is at your sole option, discretion and risk.
        2. You are solely responsible for ascertaining whether it is legal in Your Jurisdiction to participate at the Casino.
        3. You may only participate at the Casino if it is legal for you to do so within Your Jurisdiction.
        4. In addition to the provisions of 1.1.3 above, you may only participate at the Casino if you have attained the legal age of majority within Your Jurisdiction.
        5. We have the right to request that you furnish us with proof of your identity and age as a prerequisite of your participation at the Casino and at any time throughout Your participation at the Casino.
        6. You agree that we may use personal information provided by you in order to conduct appropriate anti-fraud checks. Personal information that you provide may be disclosed to a credit reference or fraud prevention agency. The agency may, at its discretion and according to its policies, keep appropriate records of such information.
        7. You hereby agree to hold no more than a single real account at the casino. Any sale or transfer of accounts between players is prohibited.
        8. Participation on credit is prohibited with us.
    2. Your Warranties
      1. You warrant and represent, and we enter into this Agreement on the basis of such representations and warranties, all of which are material at the time of your entering into this Agreement and throughout the currency hereof, that you:
        1. are legally able to participate in the Casino within Your Jurisdiction
        2. are an "adult", having attained the age of majority within your Jurisdiction
        3. shall not allow any third party (in particular, but without limitation, any minor/s) to, directly or indirectly, use your Account/s that you hold at the Casino, utilize the Software or accept a prize from the Casino
        4. have furnished us with personal details that are valid, accurate and complete in each and every respect and that you shall advise us immediately via e-mail should such details change
        5. are the true and lawful owner of the monies that you wager at the Casino. If using a credit or debit card, the Cardholder's name MUST be the same as the name used when registering with the site. Where this is not the case the account may be suspended. Where an account is suspended, You should contact Customer Support for details of our verification process. Any withdrawals that are made by bank wire or cheque will only be payable to the name used when registering with the site and if a debit or credit card has been used to deposit funds the name must correspond to the name registered on the card
        6. shall not deposit nor wager any monies at the Casino that are derived in any manner whatsoever from illegal activities contemplated in 1.6 below
        7. shall pay all monies owed to the Casino directly to the Casino and, in respect of payment, shall not charge-back, deny, reverse and/or countermand any such payments
        8. shall ensure that any monies owed by you to the Casino are paid to the Casino and a payment to any third party (irrespective of whether the third party is acting as an agent for you or the Casino) shall not constitute a discharge thereof until the said monies have actually been received by the Casino. A breach hereof may result in a refusal by the Casino to pay any cash-in
        9. have read and understood these Terms and Conditions.
    3. Refusal to Register, Deregistration, Exclusion and Suspension
      1. We may refuse to register you as a Player or elect to deregister and exclude you or suspend you as a Player from the Casino at any time if we deem that your participation at the Casino is, shall be or has been previously, fraudulent, illegal, abusive, collusive, or in any way irregular (as detailed in clause 31 of
      2. You acknowledge hereby that the Casino is not obliged to give you prior notice of its decision to refuse, deregister or exclude or suspend you, nor to furnish you with any reasons for such decision.
      3. If the Casino becomes aware that a player is underage, we will, except where there are grounds to believe that a fraud has been perpetrated:
        1. Suspend the account immediately
        2. Void all wagers that have taken place
        3. Refund the value of all deposits net of withdrawals; and
        4. Close the account.
        5. If you feel that you are losing control of your play and would like help by restricting access to our casinos, you may choose to be excluded from the casinos for either 24 hours or six months. If you choose either of these options, you will not be able to log in to our casino software during the exclusion period. The casino will make every effort to ensure that you are blocked from entering the site. We will also take all reasonable steps to ensure you do not receive any promotional material during this time.
    4. Consequences of Deregistration, Exclusion or Suspension
      1. If we deregister or exclude or suspend you from the Casino we shall have the right to:
        1. withhold payment to you of any contested funds whether such contested funds are deposits, refunds, bonuses, free monies, casino credits, payouts or the like; and/or
        2. exclude you from all or any other Casinos and/or Poker Rooms in the group of Casinos of which the Casino is a member; and/or
        3. solely determine what criteria you shall have to meet in order to establish a New Account at the Casino; and/or
        4. in the case of fraudulent, illegal or similar misconduct by you or failure by you to pay any sums due to us:
          1. furnish any relevant information about you to an intra-group database recording such mischief and, if necessary, hand over your account details to a collections agency for the recovery of any sums that you owe us. You hereby irrevocably authorize us to do so in our absolute discretion, and/or
          2. have forfeited to us any contested funds that may be derived by you from fraudulent, illegal or similar misconduct.
    5. Dormant Accounts
      1. It is recorded that the provisions of this Clause 1.5 only apply if all of a Real Player's Accounts at the Casino and constitute Dormant Accounts.
      2. Notwithstanding meeting any play through requirement, in our sole and absolute discretion, you may lose any bonuses and winnings derived from such bonuses if such moneys remain unused by you at the Casino for a period of six months from the date on which such bonus(es) were awarded.
      3. For the purpose hereof all Loyalty points awarded shall be construed to be Bonuses
    6. Money Laundering
      1. It is recorded that some jurisdictions have strict laws on money laundering that may impose an obligation upon us to report you to the federal or local authorities within such jurisdictions if we know, suspect or have reason to suspect that any of your transactions, amongst other things, involve funds derived from illegal activities or are intended to conceal funds derived from illegal activities or involve the use of the Casino to facilitate criminal activity.
      2. If we have knowledge or suspicion envisaged in 1.6.1 above we may:
        1. immediately suspend, deregister or terminate your Account at the Casino; and/or
        2. at our sole discretion, not refund to you any funds held in such Account; and/or
        3. exclude you from all or any other Casinos and/or Poker Rooms in the group of Casinos of which the Casino is a member; and/or
        4. furnish any relevant information about you to an intra-group database recording such mischief. You hereby irrevocably authorize us to do so in our absolute discretion.
        5. We reserve the right to report you to the aforementioned federal or local authorities should we, in our absolute discretion, determine that we are obliged, by law, to do so.
        6. In order to assist in the prevention of money laundering:
          1. no cash shall be accepted to fund any Account at the Casino;
          2. no substantial and/or exceptional withdrawals individually and cumulatively shall be made unless notarised facsimile copies of at least 2 (two) of the following are received: Your:
            1. most recent bank statement for the bank account from which your wagers have been paid;
            2. photocopy of your identification documents, such as a driver's licence or identity card;
            3. current and valid passport; or
            4. utility bill (e.g. gas, water, telephone etc) bearing your name and your address registered with us. 1.6.4.3. notwithstanding the aforegoing, we additionally reserve the right to require any of the above documentation at any time during our dealings for the purposes of identity verification.
    7. Publicity
      1. If, whilst playing at the Casino, you win a sum of money or any other prize regarded by the Casino as worthy of publicity, you agree to make yourself available for any event of any kind arranged by the Casino in order to publicise your win and any such prize. You hereby give the Casino permission to utilize your name, photograph and the content of any interviews relating to your win and any such prize. Furthermore, you hereby waive all rights in any of these materials and agree that all rights in and to such materials will belong to the Casino. The Casino will do its utmost to protect your privacy at all times.
      2. For further information on our privacy policy please see the relevant tab this Casino Website.
    8. The Service
      1. The Service and the Software are provided "as is". We make no warranty or representation, whether express or implied, in relation to the satisfactory quality, fitness for purpose, completeness or accuracy of the Service or the Software.
      2. We shall not be liable for computer malfunctions, failure of telecommunications service or Internet connections nor attempts by you to participate in games by methods, means or ways not intended by us.
      3. We cannot guarantee that the Service will never be faulty but we will correct reported faults as soon as we reasonably can. If a fault occurs you should report the fault by e-mail or in writing to Customer Support.
      4. Although we shall take all reasonable measures to ensure that the Software and files are free from computer viruses we cannot and do not guarantee that the Software and files are free of such problems. It is your responsibility to protect your systems and have in place the ability to reinstall any data or programs lost due to a virus.
      5. We may temporarily suspend the whole or any part of the Service for any reason at our sole discretion. We may, but shall not be obliged to, give you as much notice as is reasonably practicable of such suspension. We will restore the Service, as soon as is reasonably practicable, after temporary suspension.
      6. In the event of a Casino system malfunction all bets are void.
      7. In accordance with clause 4.2 below, we will not be liable to you for any loss that you may incur as a result of such suspension or delay.
    9. Shared Environments
      1. We may impose any limits or conditions that we, in our sole discretion, deem fit on any persons who open or attempt to open Accounts at the Casino where such Accounts originate from environments where computers are, or the environment is shared.
    10. Indemnity and Limitation of Liability
      1. You indemnify and hold harmless the Casino, its directors, officers, employees, shareholders, agents and affiliates, the ultimate parent and parent companies of the Casino and any of its subsidiaries against any and all costs, expenses, liabilities and damages (whether direct, indirect, special, consequential, exemplary or punitive or other) arising from any participation by you at the Casino. The nature of your participation shall include, but not be limited to, inter alia:
        1. visiting, use or re-use of this Casino Website;
        2. use or re-use of any materials at, or obtained from, this Casino Website or any other source whatsoever;
        3. entry, use or re-use of the Casino Website server;
        4. facilitating or making a deposit into your Account at the Casino;
        5. wagering or gaming at the Casino;
        6. acceptance and use of any win, prize at or from the Casino;
        7. use or re-use of the Casino software, whether downloaded from the Casino Website or by any other means or through any other medium.
      2. In no circumstances whatsoever shall the Casino, its directors, officers, employees, shareholders, agents and affiliates, the ultimate parent and parent companies of the Casino and any of its subsidiaries be liable to you in contract, tort, negligence or otherwise, for any loss or damage howsoever arising from any cause whatsoever, whether direct or indirect, or for any amounts whatsoever (even where we have been notified by you of the possibility of such loss or damage).
    11. Promotions and Competitions
      1. It is recorded that the Casino shall, from time to time, offer certain promotions and competitions and that these competitions and promotions may have separate terms, conditions and rules that are competition or promotion-specific.
      2. These Terms and Conditions apply to any competition or promotion.
      3. In the event of a conflict between these Terms and Conditions and the promotion or competition-specific Terms and Conditions, the promotion or competition-specific Terms and Conditions shall prevail but only to the extent that the Terms and Conditions conflict with one another.
    12. Rules of Play
      1. In addition to these Terms and Conditions certain Rules of Play shall apply to you and be binding upon you in respect of your participation at the Casino.
      2. You hereby agree to be bound by the aforementioned Rules of Play as if they were specifically incorporated into these Terms and Conditions.
    13. Intellectual Property
      1. We hereby grant you a revocable, non-exclusive, non-transferable right to use the Casino Website and the Software and all content derived from the Casino Website and the Software, including copyright and all intellectual property rights therein, in connection with the Service in accordance with these Terms and Conditions.
      2. You acknowledge and agree that all copyright, trademarks and all other intellectual property rights in all material or content supplied as part of the Casino Website and the Software shall remain at all times vested in us or our licensors. You are permitted to use this material only as expressly authorized by us or our licensors.
      3. You acknowledge and agree that the material and content contained within the Casino Website is made available for your personal non-commercial use only and that you may download such material and content onto only one computer hard drive for such purpose. Any other use of such material and content is strictly prohibited. You agree not to (and agree not to assist or facilitate any third party to) copy, reproduce, transmit, publish, display, distribute, commercially exploit, tamper with, or create derivative works of such material and content.
    14. Mobile Casino

      When playing on the Mobile Casino, the following additional terms shall apply:

      1. Network Operator and Other Charges

        You are solely responsible for any connection, use or other charges levied by your network operator when you register to play the Games, download the Software, place Bets or communicate with us. These charges shall form no part of any Bets placed.

      1. Viruses and data integrity

        Neither the Casino, nor its parent or any of its affiliates, agents, network service providers, partners, representatives or employees warrant that the Casino Software will be free from any virus or other code that is contaminating or destructive by nature and you are responsible for implementing and maintaining sufficient procedures to satisfy your particular requirements for accuracy of data input and output as well as protection from such viruses or other code that may contaminate or destroy your mobile phone, system or data. Neither the Casino, nor its parent, affiliates, agents, network service providers, partners, representatives or employees warrant that the Casino is error free or will operate without packet loss or interruption, nor does the Casino warrant any connection to or any transmission over the Internet.

      1. Connectivity

        You (the Player) are solely responsible for any telecommunications devices, networks, GPRS, Internet access services and other consents and permissions required in connection with your use of the Casino.

    15. General
      1. Amendment
        1. The Casino may, without notice to you, amend, alter, delete, interlineate or add to ("Changes") these Terms and Conditions, the promotion or competition-specific Terms and Conditions or Rules of Play at any time whatsoever.
        2. These Changes shall become effective, and you shall be bound by these Changes, immediately upon their posting on the Casino Website.
        3. You agree to regularly review these Terms and Conditions, promotion or competition-specific Terms and Conditions and the Rules of Play regularly in order to assess whether any Changes have been made.
      2. Eligibility

        The Casino's employees, subsidiaries and affiliates connected to any referral programs linked to the Casino, advertising or other agencies, licensees, licensors, distributors and their other associated or affiliated companies or, in the case of individuals, the immediate family of such individuals, are not eligible to participate at the Casino as a Real Player.

      3. Severability

        If any part of these Terms and Conditions is deemed unlawful, void or for any reason unenforceable, then that part shall be deemed to be severable from the rest of these Terms and Conditions and shall not affect the validity and enforceability of the remaining provisions of these Terms and Conditions. In such cases, the part deemed invalid or unenforceable shall be amended in a manner consistent with applicable law to reflect, as closely as possible, our original intent.

      4. Non-Waiver

        No indulgence granted by the Casino to you should be construed as a waiver of any of our or the Casino's rights in terms of these Terms and Conditions.

      5. Third Parties

        Unless otherwise expressly stated, nothing in these Terms and Conditions shall create or confer any rights on any persons not party to these Terms and Conditions

      6. Assignment

        We reserve the right to transfer, assign, sub-license or pledge, in whole or in part, any of the rights and obligations granted to or imposed upon us by these Terms and Conditions. You may not transfer, assign, sub-license or pledge any of the rights and obligations granted to or imposed upon you by these Terms and Conditions.

      7. Whole Agreement

        Unless the context otherwise indicates, these Terms and Conditions set out the entire agreement between us and supersede all prior oral or written agreements, arrangements or understandings between us. You acknowledge that you are not relying on any representation, agreement, term or condition that is not set out in this Agreement.

      8. Interpretation

        In this Agreement the headings are used for convenience only and shall not affect its interpretation. References to persons shall include incorporated and unincorporated persons; references to the singular include the plural and vice versa; and references to the masculine include the feminine.

      9. Applicable Law and Jurisdiction

        The validity, construction and performance of this Agreement shall be governed by Ghana law and shall be subject to the non-exclusive jurisdiction of the Ghana superior courts to which the parties hereby submit, except that a Party may seek an interim injunction in any court of competent jurisdiction.

      10. Limitation of Actions

        You hereby agree that any legal proceedings to enforce any claim that you may have (if any) against the Casino shall be initiated by you within a period of 6 (six) months of the cause of action arising (the "Prescription Period"); failing which you hereby forever waive and abandon any right that you may have to enforce such claim after the Prescription Period and confirm that on the expiry of the Prescription Period the said claim shall be void, waived and abandoned in law.

      11. In the event of a conflict between the English terms and conditions and other language versions, the English version shall prevail.
       

      We will endeavour to resolve all disputes in a timely and responsible manner however where a dispute remains unresolved you are entitled to file a complaint with the Gaming Commission of Ghana

Build a Bet: General Terms & Conditions

  1. The Build a Bet feature is only available on pre-match events.
  2. Build a Bet is not eligible for Cash-Out.
  3. A minimum of two selections will be allowed with up to a maximum of 10 selections.
  4. Build a Bet cannot be combined with any events and is only available as a single bet.
  5. If any selection within the Build a Bet culminates in a loss, the entire Build a Bet will be a loss.
  6. If any selection within the Build a Bet is a void, the entire Build a Bet will be void unless there are any other losing selections too. In that case, the Build a Bet will be a loss.
  7. Betway is not responsible should Build a Bet be unavailable due to technical reasons and may choose to discontinue the feature at any point in time.
  8. Betway has the right to void any Build a Bet if there is-
    1. an error within the Build a Bet software whereby a bet should not have been allowed; and/or
    2. any malicious attempt to exploit Build a Bet through technical glitches or system errors.
  1. Betway is authorised by the Live Game Providers to represent, promote and market the services of the Live Games.
  2. Betway receives, holds and pays funds in relation to an Account Holder for the purpose of transactions and settlements with the Live Games.
  3. Betway is not liable for any dispute related to the Intellectual property rights attached to the Live Games.
  4. Betway accepts and acknowledges liability for transactions conducted to, from and/or with the Live Games exclusively for funds received, held and/or paid to and/or from a Betway Account in conjunction with arrangement with the Game Providers.
  5. Live Games can be played for free or against payment. As a consequence, the Account Holder understands and acknowledges that no purchase is necessary or required to play Live Game products. To be able to play for money, an individual must register and become an Account Holder.

Betradar

1
. Virtual Football

1.1    Game Logic

The Virtual Football League Mode provides 24/7/365 real money betting experience on virtual football. Competitions are generated continuously, and bets can be placed at any time, even within a season.

  League Mode:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season

  E uro Cup and Nations Cup: Group Stage

  • 24 Teams (6 groups of 4 teams per group)
  • 9 match day chunks (3 match days of 3 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 32 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

  • 16 matches per knock-out-stage

W o r l d Cup: Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

  • 16 matches per knock-out-stage

 

1.2. Match Day / Cup Round Timing

League Mode:

  • 01:00 minute online betting cycle
  • 03:00 minutes retail betting cycle
  • 02:20 match cycle
  • 00:20 minute online resulting cycle
  • 01:00 minute retail resulting cycle
  • 03:40 minutes per online match day
  • 06:20 minutes per retail match day

E uro Cup, Nations Cup and World Cup: Group Stage

  • 01:00 minute online betting cycle (including 00:10 minute bet stop)
  • 03:00 minutes retail betting cycle (including 00:10 minute bet stop)
  • 02:20 match cycle
  • 00:20 minute online resulting cycle
  • 01:00 minute retail resulting cycle
  • 03:40 minutes per online match day
  • 06:20 minutes per retail match day

Knock-Out-Stage

  • 01:00 minute online betting cycle (including 00:10 minute bet stop)
  • 03:00 minutes retail betting cycle (including 00:10 minute bet stop)
  • 02:30 match cycle
  • 00:20 minute online resulting cycle
  • 01:00 minute retail resulting cycle
  • 03:50 minutes per online cup round
  • 06:30 minutes per retail cup round

 

1.3    Tournament Timing Information

League Mode:

  • 01:00 minute pre-season
  • Match day loop; 30 match days of  - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute post season
  • 112 minutes per online season
  • 192 minutes per retail season

  E uro Cup and Nations Cup: 

  • 01:00 minute pre-cup
  • Group stage loop; 9 match day chunks of - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of  - 03:50 minutes per online match day - 06:30 minutes per retail match day
  • 01:00 minute post cup
  • 55:10 minutes per online cup tournament
  • 92:30 minutes per retail cup tournament

W o r l d Cup: 

  • 01:00 minute pre-cup
  • Group stage loop; 12 match day chunks of - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of - 03:50 minutes per online match day - 06:30 minutes per retail match day
  • 01:00 minute post cup
  • 66:10 minutes per online cup tournament
  • 111:30 minutes per retail cup tournament

 

1.4    Betting Markets

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:

 

Betting Market                 

Description

M atch Related Markets

Full Time 3 Way / 1X2

Score after 90 minutes - Regular Match Time (1 - home team wins; X -

draw; 2 - away team wins)

1st Half 3 Way / 1X2

Half time score (1 - home team leads; X - draw; 2 - away team leads)

Total Goals

Number of goals scored in match. 3 most valuable fix spreads for all matches: Under/Over 1.5, 2.5, 3.5 (U/O)

Handicap

Handicap points are added to the game’s final score, and the winner is the

team that wins with these additions (1 - home team wins; X - draw; 2 - away team wins)

4 most valuable fix spreads for all matches: Handicap 1:0; 0:1; 0:2; 2:0

1st Goal

First goal of match (1 - home team scores first; X - no team scores; 2 -

away team scores first)

Correct Score

Correct score after 90 minutes (0:0 to 3:3; others)

Asian Handicap * (Details

below)

Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted

1st Half 3 Way / Full Time

3 Way

Combination of 'Full Time 3 Way / 1X2' and '1st Half 3 Way / 1X2' where

you place a combined bet on both outcomes (XX;1X;11; X1;2X;22;X2)

Double Chance

Score after 90 minutes - Regular Match Time. Double Chance covers two

out of three possible outcomes. We calculate and broadcast all 3 combinations: 1X; 2X; 12

Double Chance Halftime

Score after first half. Double Chance covers two out of three possible

outcomes. We calculate and broadcast all 3 combinations: 1X; 2X; 12

Both Teams to Score

Score after 90 minutes - Regular Match Time (Yes - both teams will score

at least one goal; No - at least one of the teams does not score a goal)

Teams to Score (Home / Away)

Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams)

Highest Scoring Half

Score after 90 minutes - Regular Match Time. Highest number of goals in

what half or equal number of goals in both halves (1st Half; Draw; 2nd Half)

Team Total Goals

Score after 90 minutes - Regular Match Time. Number of goals scored by

named team (home team; away team; calculate and distribute 3 most valuable fix spreads for both teams: Under/Over 0.5, 1.5, 2.5 (U/O)

Home team total goals

Exact number of goals scored by home team (1/2/3/4+)

Away team total goals

Exact number of goals scored by away team (1/2/3/4+)

Number of goals

Exact number of goals scored in match (1/2/3/4/5/6+)

Odd/Even Number of

Total Goals

Score after 90 minutes - Regular Match Time (even; odd number of total

goals)

 

Draw No Bet

Score after 90 minutes - Regular Match Time (Punters will get their stake

back if the game is a draw (1 - home team wins; 2 - away team wins)

1st Half Totals

Calculate and distribute 3 most valuable fix spreads for all matches:

Under/Over 0.5, 1.5, 2.5 (U/O)

1st Half Asian Handicap

Disabled by default / -2 to 2 are calculated, three most balanced are

broadcasted

Asian Total Goals

Disabled by default / 0.5 to 5.5 are calculated, three most balanced are

broadcasted

1st Half Asian Total Goals

Disabled by default / 0.5 to 2.5 are calculated, three most balanced are

broadcasted

Combo 1X2 and Total

Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O)

 

O utright Betting

Betting Market

Description

League Mode

Match Day related

Number of Goals on Match

Day

Total number of goals scored by all teams (U/O)

Total Goals Home Teams

Total number of goals scored by all home teams (U/O)

Total Goals Away Teams

Total number of goals scored by all away teams (U/O)

Most Goals Home Teams

or Away Teams

Who scores more goals - home teams or away teams

(1 - home team wins; X - draw; 2 - away team wins)

Number Home Team Wins

Number of home team wins (U/O)

Number Draws

Number of draws (U/O)

Number Away Team Wins

Number of away team wins (U/O)

League related (markets closed during matches)

Season Winner

Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer.

Top 5 Finisher

Will the team finish on table position 1…5? (Yes/No)

Bottom 3 Finisher

Will the team finish on table position 14…16? (Yes/No)

Head to Head

What team will finish better at the end of the season?

12 market; limited to 20 combinations

E uro Cup, Nations Cup and World Cup

Group Stage (markets closed during matches)

Cup Winner

Same market as in Knock out stage but already offered during the group stage. Initially offered for all participating teams, once a team is decided it'll be removed from the offer.

Group winner

Initially offered for all participating teams, once a team is decided it'll be

removed from the offer.

Qualify to play offs

Initially offered for all participating teams, once a team is decided it'll be removed from the offer.

Exact order 1-2 per group

All possible combinations offered, visualization in matrix style (as also

used for the dogs straight forecast)

Knock Out Stage (markets closed during matches)

Cup Winner

Initially offered for all participating teams, once a team is eliminated it'll

be removed from the offer.

To reach the final

Initially offered for all participating teams, once a team is eliminated it'll

be removed from the offer.

Exact order 1-2

All possible combinations offered, visualization in matrix style (as also

used for the dogs straight forecast)

 

* Asian Handicap details:

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.

Please refer to the following examples regarding settlement of bets:

 

Handicap

T eam result

Bet result

Handicap

T eam result

Bet result

 

0

Win

Win

 

0

Win

Win

Draw

Stake refund

Draw

Stake refund

Lose

Lose

Lose

Lose

 

- 0.25

Win

Win

 

+ 0.25

Win

Win

Draw

Half lose

Draw

Half win

Lose

Lose

Lose

Lose

 

- 0.50

Win

Win

 

+ 0.50

Win

Win

Draw

Lose

Draw

Win

Lose

Lose

Lose

Lose

 

- 0.75

Win by 2+

Win

 

+ 0.75

Win

Win

Win by 1

Half win

Draw

Win

Draw

Lose

Lose by 1

Half Lose

Lose

Lose

Lose by 2+

Lose

 

- 1.00

Win by 2+

Win

 

+ 1.00

Win

Win

Win by 1

Stake refund

Draw

Win

Draw

Lose

Lose by 1

Stake refund

Lose

Lose

Lose by 2+

Lose

 

- 1.25

Win by 2+

Win

 

+ 1.25

Win

Win

Win by 1

Half lose

Draw

Win

Draw

Lose

Lose by 1

Half win

Lose

Lose

Lose by 2+

Lose

 

- 1.50

Win by 2+

Win

 

+ 1.50

Win

Win

Win by 1

Lose

Draw

Win

Draw

Lose

Lose by 1

Win

Lose

Lose

Lose by 2+

Lose

 

 

- 1.75

Win by 3+

Win

 

 

+ 1.75

Win

Win

Win by 2

Half win

Draw

Win

Win by 1

Lose

Lose by 1

Win

Draw

Lose

Lose by 2

Half lose

Lose

Lose

Lose by 3+

Lose

 

 

- 2.00

Win by 3+

Win

 

 

+ 2.00

Win

Win

Win by 2

Stake refund

Draw

Win

Win by 1

Lose

Lose by 1

Win

Draw

Lose

Lose by 2

Stake refund

Lose

Lose

Lose by 3+

Lose

 

1.5    Miscellaneous

 All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

 

 

2 . Virtual Horse Classics

 

2.1    How to play

 The VHC provides 24/7/365 real money betting experience on virtual horse races. The VHC runs

2 independent race channels in parallel where each channel shows continuously generated race days.

Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all

future races of the current race days at any time.

 

2.2    Race day information

Race days are generated continuously - a new one will be started as soon as the current one has finished. The single race day covers 9 races on the same race track (turf or dirt) with an average total duration of a race day of 35 minutes.

 

2.3    Race information

Dependent on the number of participating horses (8, 10 or 12 horses) and the race distance (3 different distances per track) the single race has a total duration of approx. 3 to 5 minutes and, separated into a ‘Race Begin’ (15 seconds), ‘Horse Introduction’ (6 seconds per horse), ‘Bet stop’ (10 seconds), ‘Race’ (70 to 160 seconds, dependent on race distance) and ‘Race End’ (10 seconds) period.  At the beginning/end of the race day there’s also a ‘Raceday Begin’/ ‘Raceday End’ (30 seconds each) period.

 

2.4    Betting

Betting on a VHC race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days (race channel 1 and race channel 2) remain open. When a future race from ‘Race Calendar’ is selected, the odds table at the bottom will automatically scroll to the corresponding position. The following race related betting markets are available:

 

M arket

Description

Winner

You bet that the horse you selected will win.

Place

You bet that the horse you selected finishes first, second or third.

 

 

Straight Forecast

 

/ Dual Forecast

With straight forecast bets you bet on the 2 horses which you expect to finish first and second in the correct order. You may also bet on a dual forecast that enables you to bet upon the first and second placed horses in any order. Therefore, your total stake will be 2 times your original stake. As long as the two horses you select come in the first 2 positions, you will win your bet. Output limited to the 20 most likely.

 

 

Straight Tricast / Dual Tricast

With a straight tricast bet you must select the 3 horses that you think will finish first, second and third in the correct order. A dual tricast bet enables you to bet upon the first, second and third placed horses in any order. Therefore, your total stake will be 6 times your original stake. As long as the three horses you select come in the first 3 positions, you will win your bet. Output limited to the 20 most likely.

 

2.5    Miscellaneous

All races are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the two independent race channels or alternatively only follow your favorite channel. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHC horses are based on real horses’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

3 . Virtual Dog Racing

 

3.1    How to play

The VDR provides 24/7/365 real money betting experience on virtual dog races. The VDR continuously generate meetings on alternating tracks, where each meeting consists of 12 races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current meeting at any time.

 

3.2    Meeting information

Meetings are generated continuously - a new one will be started as soon as the current one has finished. The single meeting covers 12 races on the same race track (day or night track) with a total duration of 26 minutes and 15 seconds.

 

3.3    Race information

Dependent on the race distance (3 different distances) the single race has a total duration of approx. 1.5 to 4 minutes and, separated into a ‘Race Begin’ (65 seconds), ‘Bet stop’ (10 seconds), ‘Race’ (22, 36 or 48 seconds, dependent on race distance) and ‘Race End’ (15 seconds) period. At the beginning/end of the meeting there’s also a ‘Meeting Begin’/ ‘Meeting End’ (45/30 seconds) period.

 

3.4    Betting

Betting on a VDR race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current meeting remain open.  When a future race from ‘Race Calendar’ is selected, the odds table will automatically switch to the corresponding position. The following race related betting markets are available:

M arket

Description

Winner

You bet that the dog you selected will win

Place

You bet that the dog you selected finishes first or second

Show

You bet that the dog you selected finishes first, second or third

 

 

Straight Forecast

/ Dual Forecast

With straight forecast bets you bet on the 2 dogs which you think will finish first and second in the correct order. You may also bet on a dual forecast that enables you to bet upon the first and second placed dogs in any order. As long as the two dogs you select come in the first 2 positions, you will win your bet. Output limited to the 20 most likely dog combinations and ‘OTHER’ for Straight Forecast. Dual Forecast includes all 15 combinations.

 

 

Straight Tricast / Dual Tricast

With a straight tricast bet you must select the 3 dogs that you think will finish first, second and third in the correct order. A dual tricast bet enables you to bet upon the first, second and third placed dogs in any order. As long as the three dogs you select come in the first 3 positions, you will win your bet. Output limited to the 20 most likely dog combinations and

‘OTHER’ for Straight Tricast. Dual Tricast includes all 20 combinations.

 

3.5    Miscellaneous

All races are broadcasted as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VDR dogs are based on real dogs’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

4 . Virtual Tennis Open

 

4.1    How to play

The VTO provides 24/7/365 real money betting experience on virtual tennis where we’re continuously running 2 knock out cup tournaments in parallel.  Each tournament consists of 4 rounds starting with 16 players (round 16, round 8, semifinals, final). In order to ensure sufficient time to betting the GUI always alternates between the 2 tournaments on a round base, means a grass cup round is always followed by a hard-court cup round and vice versa. Bets can be placed on all matches of the next available cup round.

 

4.2    Tournament information

Due to the parallel tournament approach one complete cup lasts for 25:30 minutes separated into a ‘Tournament Introduction’ period of 15 seconds prior to the cup start, the ‘Cup Round’ loop of 3:30 per cup round and a ‘Cup Celebration’ period of another 15 seconds at the end of each cup.

 

4.3    Cup round information

One cup round lasts 3:30 minutes.  Dependent on the cup round, all available matches are fully broadcasted (round 16 = 8 matches, round 8 = 4 matches, semifinals = 2 matches, final = 1 match) where it’s up to the customer to switch the videos between the matches.

 

4.4    Betting

Betting on a VTO match is allowed up to 10 seconds prior to the match start.  Betting is offered on game- set- and match level. Betting markets are always opened for at least 3:30 minutes prior to the match (betting on the next available grass round while the hard-court round is in progress and vice versa).  The following match related betting options are available:

 

G ame level betting

  • Winner of game 1 in set 1 (1 - home team wins; 2 - away team wins)
  • Correct score of game 1 in set 1 (game-0; game-15; game-30; game-40 - 0-game; 15- game; 30-game; 40-game)

S et level betting

  • Winner of set 1 (1 - home team wins; 2 - away team wins)
  • Correct score of set 1: (6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6 – 0:6; 1:6; 2:6; 3:6: 4:6; 5:7; 6:7)
  • Total number of games in set 1: (Over / Under, 3 different offers)
  • Odd/even number of games in set 1: (Odd / Even)

M atch level betting

  • Winner of the match (1 - home team wins; 2 - away team wins)
  • Final Result (in sets - best of 3) (2:0; 2:1 – 0:2; 1:2)
  • Total number of games in match: (Over / Under, 1 offer)

 

4.5    Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between all available matches per cup round or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators.  Simultaneously, the performance parameters of the VTO players are based on professional tennis players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

 

5 . Virtual Basketball League

 

5.1    How to play

The VBL provides 24/7/365 real money betting experience on virtual basketball.   The league consists of 16 teams and seasons run continuously.  Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

 

5.2    Season information 

One season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds.  All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00. At the end of every season there is a 30 second ‘Post Season’ period.

 

5.3    Match day information

One match day lasts 3:30 minutes.  It is separated into a ‘Pre-Match’ period, ‘1st Quarter’, ‘2nd quarter’, ‘Half time’, ‘3rd quarter’, ‘4th quarter’, Overtime (if the match result is a draw after the 4th quarter’) and ‘Post Match’ period. The ‘Pre-Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second ‘Post Match’ period. The match day switch takes 10 seconds.

 

5.4    Betting

Betting on a VBL match is allowed up to 10 seconds before tip-off.  Betting markets for future match days of the current season remain open.  When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

  • M atch Winner, incl. OT: Score after 4 quarters (+ Overtime) (1 - home team wins; 2 - away team wins)
  • T otal Points, incl. OT: Number of points scored by both teams in match, incl. overtime (over; under)
  • H andicap, incl. OT: Handicap points are added to the game’s final score, and the winner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
  • Winning Margin, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
  • 1st Half Winner: Winner of the first two quarters (1 - home team wins; x - draw, 2 - away team wins)
  • 1st Half Total Points: Number of points scored in first half (1 - home team wins; 2 - away team wins)
  • 1st Half Handicap: Handicap points are added to the game’s half time score, and the winner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
  • 1st Half Winning Margin: Margin between the points scored of both teams at the end of the first half (1 - home team wins; 2 - away team wins)
  • R ace To x Points: Which team scores X points first (1 - home team wins; 2 - away team wins)
  • H i ghest Scoring Quarter: The quarter of the match in which the most points (both teams combined) are scored in. In the case of two or more quarters having identical highest total points, deadheat rules will not apply as the winning outcome is the betting selection "Equals". (1st, 2nd, 3rd, 4th, equals)
  • H ome Team Total Points, incl. OT: Number of points scored by home team in match, incl. overtime (over; under)
  • A w a y Team Total Points, incl. OT: Number of points scored by away team in match, incl. overtime (over; under)

 

5.5    Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators.   Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).



Golden Race

Football League

How to Play

General description
 
Each team has to play every other team in the league home and away over the course of a full season. These games are played over a number of (fictional) weeks, so that in each week a different set of games are played.
 
Frequency. ​This is a Scheduled game and the video of the match will start at the pre-scheduled time​. The bets can be placed up to 10 second before the match starts. In addition to being able to view the match or matches where the Users have placed a bet, they are also able to view all the football videos that are happening at any one time​.  
 
Single bets. ​This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
System and Combi bets: Football League permits the placement of combination and system bets. It’s possible to place bets on more than one selection simultaneously. A system bet is a group of simultaneous combination bets covering all possible  combinations of  selections.
 
Maximum payout. ​Each market has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Minimum and Maximum bet. Each market has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Odds. This game offers Odds in the following formats: Decimal, Fractional, American,
Hong Kong, Malaysian and Indonesian.
 
Game description
League Scheduled ​offers the possibility to bet on a ​series of Football matches. The football matches are vi​rtuals and represented using computer graphics​. The matches are scheduled into 38 match days or weeks. For each week’s matches, teams are paired in such a way that, at the end of the league, each of the 20 teams will have matched up against each of the opposing teams twice: one match at home and one away. 
3. Game rules
 
1.​ Each league has an even number of teams.
2.​ The matches are grouped into match days or weeks.
3.​ For each week’s matches, teams are paired in such a way that, at the end of the league, each of the teams will have matched up against each of the opposing teams twice: one match at home and one away.
4.​ Single, combination and system bets are also available.
5.​ The winnings are calculated by multiplying the stake by the odds.
How to place a bet?
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered markets.  
Enter the bet amount in the bet slip using the field “Stake”.
Press the “Place bet” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
The outcomes can be found at the end of each event.
The results of the wagers are displayed in the section “Bets History”.
 
How to see the results?
Select the tab “Bet History” of the dedicated game menu.
You can select one of any bets that show in the list and the screen will expand to show the specific information about the bet:
 
 
Ticket ID
Date & Time
Stake
Win
Status
Event
Market
Selection
ODDs
Results
Stake
Win
Status
Credit Transaction
 
6. Game sequence
The game sequence is composed of the following parts:
 
Place your bet​, The players can do their selections and place the bets up to 10 seconds before the match starts.
Event visualisation​: The week is playing and the players can watch the desired match. During the playing, the players will see the status of their bets updating in real-time.
Results ​: The results are displayed and the bets are settled.
 
7. Betting Opportunities
 
Match result (1X2): ​Also known as 1X2. A bet to predict whether the home team will win, the away team will win or there will be a draw.
Double Chance: ​A bet on two out of three possible events.  
Half Time / Full Time:​Predict the Half Time Result AND the Full Time Result. Eg Home Winning Half Time AND Home Win Full Time (1/1) or Draw Half Time AND Away Win Full Time (X/2).
Goal Goal/No Goal: ​A bet to predict whether at least one of the teams will not score on a full football match. Own goals also count.
Over/Under: ​A bet to predict whether there will be goals over or under a specific amount.  
1X2 + Over/Under:​ A bet to correctly predict BOTH the Match Result (1x2) AND if the total goals scored by both teams combined is more or less than the spread specified. Both parts must be correct for the bet to win.
Total Goals:​The exact number of goals scored by BOTH teams COMBINED in the match.
Correct Score: ​The exact final score of BOTH teams at the end of the match.
Multigoal: ​A bet on the number of goals to be scored on a football match to fall within a range. Own goals also count.
Asian Handicap: ​A handicap of goals is given to both teams and then is applied to the margin of victory at full time. Two options are available to take the team with plus handicap or the team with a negative handicap.  
Handicap Over/Under: ​Will Total match goals be Over OR Under the Specified level. The specified level can be in whole goals or parts of a goal.
8. Glossary
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Markets​: The betting opportunities.
4. Stake​: A​mount ​ of ​money you bet.​     
9. Special Cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
● Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
 
Speedway

How to play

1. General description

Frequency. This is a Scheduled game and the video of the race will start at the pre-scheduled time​. The bets can be placed up to 10 second before the race starts.
 
Maximum payout. ​The platform has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Single bets: ​This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
Minimum and Maximum bet​. The platform has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Odds. ​This game offers Odds in the following formats: Decimal, Fractional, American, Hong Kong, Malaysian and Indonesian.
 
 
Game description

Speedway is a virtual race game based on pre-recorded videos. 4 competitors are picked from a pool. The first and second ranking positions are determined by the system, and bets can be placed on markets depending on that information.
3. Game rules
1.​ The number of competitors is 4.
2​.The first and second positions are determined by the system using an RNG and the rating of the competitor​s.
How to place a bet?
 
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered markets.  
Enter the bet amount in the bet slip using the field “Stake”.
Press the “Place bet” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
The outcomes can be found at the end of each event.
The results of the wagers are displayed in the section “Bets History”.
 
How to see the results?
 
Select the section “Bets History” of the game dedicated menu.
Select a ticket.
The ticket results are displayed as a list where the following information is provided:
 
                ○          Ticket ID
                ○          Date & Time
                ○          Stake
                ○          Win
                ○          Status
                ○          Event
                ○          Market
                ○          Selection
                ○          ODDs
                ○          Results
                ○          Stake
                ○          Win
                ○          Status
                ○          Credit Transaction
 
 
Game sequence
The game sequence is composed of the following parts:
 
Place your bets​. Betting markets, competitors rating and stats are available to place bets.
Video of the race​. A video of the race is displayed.
Results. ​Bets are settled and the result of the race is displayed.
Betting Opportunities
Win : ​The selected competitor will win the race.  
Place : ​The selected competitor will finish​ first or second in the race.​       
Exacta:​ The two selected competitors will finish in the first two places (in exact order).
Quinella: ​The two selected competitors will finish in the first two places (in any order).
Even/Odd :​ Predict if the number of the winning competitor will be odd or even.
Over/Under:​ Predict if the number of the winning competitor will be over or under 2.5.
 
Glossary
 
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Stake​: Amount​ of ​money​ you bet.
 
Special cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
                ●          Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
 
Motorbikes

How to play

General description

Frequency. This is a Scheduled game and the video of the race will start at the pre-scheduled time​. The bets can be placed up to 10 second before the race starts.
 
Minimum and Maximum bet​. Each market has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Single bets: ​This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
Maximum payout. ​Each market has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Odds. ​This game offers Odds in the following formats: Decimal, Fractional, American, Hong
Kong, Malaysian and Indonesian.
Game description
Motorbikes is a virtual race game based on pre-recorded videos. 6 bikers are picked from a pool. The first, second and third ranking positions are determined by the system, and bets can be placed on markets depending on that information.
3. Game rules
1​ The number of ​biker​s is 6.
2 The first, second and third positions are determined by the system using an RNG and the rating of the bikers.
 
 
How to place a bet?
 
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered markets.  
Enter the bet amount in the bet slip using the field “Stake”.
Press the “Place bet” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
The outcomes can be found at the end of each event.
The results of the wagers are displayed in the section “Bets History”.
How to see the results?
 
Select the section “Bets History” of the game dedicated menu.
Select a ticket.
The ticket results are displayed as a list where the following information is provided:
 
                ○          Ticket ID
                ○          Date & Time
                ○          Stake
                ○          Win
                ○          Status
                ○          Event
                ○          Market
                ○          Selection
                ○          ODDs
                ○          Results
                ○          Stake
                ○          Win
                ○          Status
                ○          Credit Transaction
 
 
Game sequence
The game sequence is composed of the following parts:
Place your bets​. Betting markets, bikers rating and stats are available to place bets.
Video of the race​. A video of the race is displayed.
Results. ​Bets are settled and the result of the race is displayed.
 
Betting Opportunities
Win: ​The selected biker will win the race.  
Place: ​The selected biker will finish​ first or second in the race.​    
Show:​ The selected biker will finish first, second or third in the race.
Exacta:​ The two selected bikers will finish in the first two places (in exact order).
Quinella: ​The two selected bikers will finish in the first two places (in any order).
Trifecta:​ The three selected bikers will finish in the first three places (in exact order).
Even/Odd:​ Predict if the number of the winning biker will be odd or even.
Over/Under:​ Predict if the number of the winning biker will be over or under 3.5.
Glossary
 
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Stake​: Amount​ of ​money​ you bet.
Special cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
                ●          Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
 
Horses

How to play

General description

Frequency. This is a Scheduled game and the video of the race will start at the pre-scheduled time​. The bets can be placed up to 10 second before the race starts.
 
Minimum and Maximum bet​. Each market has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Single bets: ​This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
Maximum payout. ​Each market has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Odds. ​This game offers Odds in the following formats: Decimal, Fractional, American, Hong
Kong, Malaysian and Indonesian.
Game description
Horses is a virtual race betting game based on pre-recorded videos. 6 horses are picked from a pool. The first, second and third ranking positions are determined by the system, and bets can be placed on markets depending on that information.
Game rules
1​ The number of horses is 6.
2 The first, second and third positions are determined by the system using an RNG and the rating of the horses.
How to place a bet?
 
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered markets.  
Enter the bet amount in the bet slip using the field “Stake”.
Press the “Place bet” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
The outcomes can be found at the end of each event.
The results of the wagers are displayed in the section “Bets History”.
How to see the results?
 
Select the section “Bets History” of the game dedicated menu.
Select a ticket.
The ticket results are displayed as a list where the following information is provided:
 
                ○          Ticket ID
                ○          Date & Time
                ○          Stake
                ○          Win
                ○          Status
                ○          Event
                ○          Market
                ○          Selection
                ○          ODDs
                ○          Results
                ○          Stake
                ○          Win
                ○          Status
                ○          Credit Transaction
 

Game sequence
The game sequence is composed of the following parts:
Place your bets​. Betting markets, horses rating and stats are available to place bets.
Video of the race​. A video of the race is displayed.
Results. ​Bets are settled and the result of the race is displayed.
Betting Opportunities
Win: ​The selected horse will win the race.  
Place: ​The selected horse will finish​ first or second in the race.​   
Show:​ The selected horse will finish first, second or third in the race.
Exacta:​ The two selected horses will finish in the first two places (in exact order).
Quinella: ​The two selected horses will finish in the first two places (in any order).
Trifecta:​ The three selected horses will finish in the first three places (in exact order).
Even/Odd:​ Predict if the number of the winning horse will be odd or even.
Over/Under:​ Predict if the number of the winning horse will be over or under 3.5.
Glossary
 
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Stake​: Amount​ of ​money​ you bet.
 
Special cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
                ●          Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
 
Greyhounds
 
How to play
General description
Frequency. This is a Scheduled game and the video of the race will start at the pre-scheduled time​. The bets can be placed up to 10 second before the race starts.
 
Minimum and Maximum bet​. Each market has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Single bets. ​This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
Maximum payout. ​Each market has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Odds. ​This game offers Odds in the following formats: Decimal, Fractional, American, Hong
Kong, Malaysian and Indonesian.
Game description
Greyhounds ​is a virtual race betting game based on pre-recorded videos. 6 dogs that are picked from a pool. The first, second and third ranking positions are determined by the system, and bets can be placed on markets depending on that information.
Game rules
1​ The number of dogs is 6.
2 The first, second and third positions are determined by the system using an RNG and the rating of the dogs.
How to place a bet?
 
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered markets.  
Enter the bet amount in the bet slip using the field “Stake”.
Press the “Place bet” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
The outcomes can be found at the end of each event.
The results of the wagers are displayed in the section “Bets History”.
How to see the results?
 
Select the section “Bets History” of the game dedicated menu.
Select a ticket.
The ticket results are displayed as a list where the following information is provided:

                ○          Ticket ID
                ○          Date & Time
                ○          Stake
                ○          Win
                ○          Status
                ○          Event
                ○          Market
                ○          Selection
                ○          ODDs
                ○          Results
                ○          Stake
                ○          Win
                ○          Status
                ○          Credit Transaction
 
 
Game sequence
The game sequence is composed of the following parts:
Place your bets​. Betting markets, dogs rating and stats are available to place bets.
Video of the race​. A video of the race is displayed.
Results. ​Bets are settled and the result of the race is displayed.
Betting Opportunities
Win: ​The selected dog will win the race.  
Place: ​The selected dog will finish​ first or second in the race.​       
Show:​ The selected dog will finish first, second or third in the race.
Exacta:​ The two selected dogs will finish in the first two places (in exact order).
Quinella: ​The two selected dogs will finish in the first two places (in any order).
Trifecta:​ The three selected dogs will finish in the first three places (in exact order).
Even/Odd:​ Predict if the number of the winning dog will be odd or even.
Over/Under:​ Predict if the number of the winning dog will be over or under 3.5.
Glossary
 
1. Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings. 2. Stake​: Amount​ of ​money​ you bet.
 
9. Special cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
                ●          Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
 
Spin2Win Royale

How to play

General description
Frequency. ​This is an Instant game so the wheel will start to spin immediately after the bet has been struck and the Play​ button is pressed​. 
 
Minimum and Maximum bet​. The game has a Minimum and Maximum bet.These amounts are shown on the game screen. 
 
Maximum payout. ​The game has a Maximum payout amount. This amount is shown on the game screen.
Game description
Spin 2 Win Royale is a simple numbers game based on European Roulette. The players guess the result of the draw that is determined randomly. They can bet on one number out of thirty-six, on colour, dozens and odd/even.
Game rules
The wheel has 37 sectors.
1.1. ​Colours and numbers are: 
Green.
Red: 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36
Black: 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35
1.2.​ Sequence is Green, 26, 3, 35, 12, 28, 7, 29, 18, 22, 9, 31, 14, 20, 1, 33, 16, 24, 5, 10, 23, 8, 30, 11, 36, 13, 27, 6, 34, 17, 25, 2, 21, 4, 19, 15, and 32.
3. ​The wheel spinning process is automatic.
4.​ The duration of the event is fixed.
5. ​The paytable is fixed.
 
How to place a bet?
Select a betting market using the game dedicated menu.
Pick one of the offered options and/or  select the numbers.  
Enter the amount you want to bet selecting Coin/Chips that have the desired amount.
Press the icon “Play” button to register the bet.  
Each draw has a unique number and outcomes will be shown to the User on the screen. In addition all the results can also be found on the “Bet history” tab or “Statistic” tab.
The results of all the wagers are displayed in the section Bet History.
How to see the results?
Select the tab “Bet History” of the game dedicated menu.
You can select one of any bets that are shows in the list and the screen will expand showing the specific information about the bet:
 
Ticket ID
Date & Time
Stake
Win
Status
Event
Market
Selection
ODDs
Results
Stake
Win
Status
Credit Transaction
 
Game sequence
The game sequence is composed of the following parts:
Place your bets​. Paytable and bet selector are available.​The players can do their selections and place the bets.
Draw.​ The drawing takes place and the winning numbers are displayed. ● Results.​ The results are displayed and the bets are settled.
Betting Opportunities
Number: ​Place a bet for numbers between 1 and 36.
Colour: ​Place a bet for a colour between red, black, and green.
Dozen: ​Bet on 1 of the 3 possible dozen groups: From 1 to 12, from 13 to 24 and from 25 to
36.
Odd/Even: ​Bet on an odd or even number.
Sectors: ​Each sector includes 6 numbers:
Sector A, is the segment of roulette by numbers  32 to 2, and are : 32,15,19,4,21,2
○ Sector B, is the segment of roulette by numbers  25 to 13, and are : 25,17,34,6,27,13
○ Sector C, is the segment of roulette by numbers  36 to 10, and are: 36,11,30,8,23,10
○ Sector D, is the segment of roulette by numbers  5 to 20, and are: 5,24,16,33,1,20
○ Sector E, is the segment of roulette by numbers  14 to 29, and are: 14,31,9,22,18,29
○ Sector F, is the segment of roulette by numbers  7 to 26, and are: 7,28,12,35,3,26
Low/High:​ They represent 18 numbers,  the zero is excluded and are :
1-18 = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
○ 19-36 = 19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 
Low/High & Color: ​They represent 9 numbers, and are:
Low & Red =  1,3,5,7,9,12,14,16,18
○ High & Red  = 19,21,23,25,27,30,32,34,36
○ Low & Black = 2,4,6,8,11,10,13,15,17
○ High & Black = 20,22,24,26,28,29,33,31,35
Glossary
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Stake​: Amount​ of ​money​ you bet.
3.​Wheel​: A round gaming device divided into sectors. 
Sectors​: The wheel is divided into 37 sectors.
Draw result​: ​Sector where the ball stops
 
 Special cases 
 
Cancellations
The bets, tickets and draws can be cancelled due to :
 
                ●          Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
Instant Sports – Football

Football League

How to Play

General description
 
Each team has to play every other team in the league home and away over the course of a full season. These games are played over a number of (fictional) weeks, so that in each week a different set of games are played.
 
Frequency. ​This is an Instant game so the video of the matches will start immediately after the bets have been placed and registered. In addition to being able to view the match or matches where the Users have placed a bet, they are also able to view all the football videos that are happening at any one time​.  
 
Single bets. This is to place a bet on a single event selection. If the result is successful, the prize will be the result of multiplying the stake by the Odds.
 
System and Combi bets: Football League permits the placement of combination and system bets. It’s possible to place bets on more than one selection simultaneously. A system bet is a group of simultaneous combination bets covering all possible  combinations of  selections.
 
Maximum payout. ​Each market has a Maximum payout amount. This amount will be shown if the payout of the selection exceeds the Maximum permitted.  
 
Minimum and Maximum bet. Each market has a Minimum and Maximum bet amount. These amounts will be shown if the Stake entered is less than the Minimum required or more than the Maximum permitted.
 
Odds. This game offers Odds in the following formats: Decimal, Fractional, American,
Hong Kong, Malaysian and Indonesian.
 
Game description
League on Demand ​offers the possibility to bet on a ​series of Football matches. The football matches are vi​rtuals and represented using computer graphics​. Events are unique per user and the player triggers the event result generation. 
 
Game rules
1.​ Each league has an even number of teams.
2.​ The matches are grouped into match days or weeks.
3.​ For each week’s matches, teams are paired in such a way that, at the end of the league, each of the teams will have matched up against each of the opposing teams twice: one match at home and one away.
4.​ Single, combination and system bets are also available.
5.​ The winnings are calculated by multiplying the stake by the odds.
How to place a bet?
Select a betting market using the betting user interface.
To see different odds and team pairing, press the “​Skip Week​” button.
When at least one selection is done, the bet slip will be enabled.
By default, the greater combination group will be displayed. Press “​Others​” to display other combinations.
Enter the bet amount in the bet slip using the fields next to the combination description:
Type in the textbox field,
○ or click on the chips to increase the amount.
Press “Place Bet” to validate the stake
It’s possible to remove a selection at any moment by pressing the ​(x)​ button.
It’s possible to clear all the selections at any moment by pressing the trash bin icon.
The “​Stake mode​” can be selected:
Stake per bet​: the amount is multiplied by the number of selections in the combination
Split stake​: the amount is divided by the number of selections in the combination
Press the “​Place bet​” button to register the ticket. 
A confirmation message pops up, the player can:
Press “Start” to close the bets and trigger the event visualisation, or
○ Press the button “Add more bets” to go back to the betting interface,
If the player kicks off, a message is displayed to confirm that the ticket has been registered and the live page will be displayed to watch the matches and the potential winnings updated in real time. At any moment the player can:
Skip to the results
○ Select a specific match
 
 
How to see the results?
Select the tab “Bet History” of the dedicated game menu.
You can select one of any bets that show in the list and the screen will expand to show the specific information about the bet:
 
 
Ticket ID
Date & Time
Stake
Win
Status
Event
Market
Selection
ODDs
Results
Stake
Win
Status
Credit Transaction
 
 Game sequence
The game sequence is composed of the following parts:
 
Place your bet​, The players can do their selections and place the bets.
Event visualisation​: The week is playing and the players can watch the desired match. During the playing, the players will see the status of their bets updating in real-time.
Results ​: The results are displayed and the bets are settled.
 
 Betting Opportunities
 
Match result (1X2): ​Also known as 1X2. A bet to predict whether the home team will win, the away team will win or there will be a draw.
Double Chance: ​A bet on two out of three possible events.  
Half Time / Full Time:​Predict the Half Time Result AND the Full Time Result. Eg Home Winning Half Time AND Home Win Full Time (1/1) or Draw Half Time AND Away Win Full Time (X/2).
Goal Goal/No Goal: ​A bet to predict whether at least one of the teams will not score on a full football match. Own goals also count.
Over/Under: ​A bet to predict whether there will be goals over or under a specific amount.  
1X2 + Over/Under:​ A bet to correctly predict BOTH the Match Result (1x2) AND if the total goals scored by both teams combined is more or less than the spread specified. Both parts must be correct for the bet to win.
Total Goals:​The exact number of goals scored by BOTH teams COMBINED in the match.
Correct Score: ​The exact final score of BOTH teams at the end of the match.
Multigoal: ​A bet on the number of goals to be scored on a football match to fall within a range. Own goals also count.
Asian Handicap: ​A handicap of goals is given to both teams and then is applied to the margin of victory at full time. Two options are available to take the team with plus handicap or the team with a negative handicap.  
Handicap Over/Under: ​Will Total match goals be Over OR Under the Specified level. The specified level can be in whole goals or parts of a goal.
 Glossary
Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
Markets​: The betting opportunities.
4. Stake​: A​mount ​ of ​money you bet.​     
 
 Special Cases
Cancellations
The bets, tickets and draws can be cancelled due to :
 
● Technical failures : Internet connection problems, system failure...
 
In these cases, the related bets are marked as void and the tickets are refunded in full​.
 
*All malfunctions void all pays.
 
Mega 6
How to Play
 Game description
Mega6 ​is a game based on lottery. Players can place bets and watch in live video streaming the random draw of 6 balls out of 49. 
 Game rules
2.1. 49 balls are placed in the lottery drum.
2.2. 25 white balls, 24 ​pink​ balls.
2.3. White are odd numbers and pink even numbers.
2.4. 6 balls are drawn per event.
2.5. The duration of the event is fixed.
2.6. The drawing is done automatically using a lottery machine.
2.7. Each draw is broadcast live.
2.8. Each draw is recorded.
2.9. The paytable is fixed.
 Game sequence
The game sequence is composed of the following parts:
 
Place your bet​, during the preamble, the countdown to the next event with a unique identifier is displayed. The players can do their selections and place the bets.
Draw ​: The drawing take place and it is displayed in live streaming. The winning numbers are selected.
Results ​: The results are displayed and the bet are settled.
How to place a bet?
Select a betting market using the game dedicated menu.
For each selection, a short description and the corresponding odds are visible. Pick one of the offered options and where necessary select the numbers. 
Enter the bet amount in the bet slip using the field “​Stake​”.
Press the “​Place bets​” button to register the bet. A message is displayed to confirm that the bet has been registered.
The winnings are calculated by multiplying the stake by the odds.
Each draw has a unique number and outcomes can be found on the “​Results​” tab.
The result of the wagers are displayed in the section ​Bet History​.
How to see the results?
Select the tab “Results” of the game dedicated menu.
You can select one of the following filters:
Game
○ Date
○ From
○ To
○ Draw identifier
The draw results are displayed as a list where the following information is provided:
Draw identifier
○ Date
○ Time
○ Result or status
○ Link to the video recording (when picked a dedicated Video viewer opens).
 Terms and special cases
6.1. Glossary
6.1.1. Draw​: The random selection of numbers to decide the winning result. Each draw is assigned a unique identifier.
 
6.1.2. Machine​: A mechanical device used to hold, mix and randomly select the winning balls of the draw.
 
6.1.3. Balls​: A set of numbered balls used for the game.
 
6.1.4. Drum​: The part of the machine where all the balls are placed, shuffled and where the winning balls are randomly selected.
 
6.1.5. Tube​: The part of the machine where all balls are placed after the presentation. Later the balls are mixed and the winning balls are drawn.
 
6.1.6. Odds​: Numerical expression determined by the operator, which is multiplied by the amount of the player’s stake to calculate the winnings.
 
6.1.7. Video recording​: A recording of both the visual and audible components of a draw.
6.2. Cancellation
6.2.1. The draws can be cancelled due to :
 
Technical failures : Internet connection problems.
Technical problems in studio.
The balls are not prepared before the start of the draw.
A ball or balls cannot be seen on screen due to the presenter’s actions.
 
6.2.2. In these cases, the related bets are marked as void and the tickets are integrally refund.
6.3. Special cases
6.3.1. If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video recording available in the Result section.
 
6.3.2. If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity etc.) but the draw result has been registered and can be found on the gaming system, the draw is deemed to have taken place.


Global Bet
 
Football League
The Football League is a championship series where all teams play each other twice in a home and away format. The number of teams in a championship varies depending on the league. A single game is played on the main screen while others are running in parallel at the same time. Players can bet on every game enabling them to place combination bets.
Bet Types
Global Bet offers various bet types enabling players to place multiple bet combinations. Each type has unique conditions to win the bet; the table below explains how these bet types work.
Main o Winner o Double Chance o Goal/No Goal o Over / Under 2.5
Total Goals
Over/Under
Home Over/Under
Away Over/Under
1X Over/Under 1.5
1X Over/Under 2.5
 
Horses  
The Horses game is a virtual race with 6 to 8 competing horses. Players can bet from 9 different bet types ranging from simple single bet to complex combinations.
Bet Types
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Winner
Place
Show
Over / Under 3.5
Even / Odd
Multi | Rev
Forecast
Quinella
Tricast
 
Dogs
The Dogs game is a virtual race with 6 to 8 competing dogs. Players can bet from 9 different bet types ranging from simple single bet to complex combinations.
Bet Types
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Winner
Place
Show
Over / Under 3.5
Even / Odd
Multi | Rev
Forecast
Quinella
Tricast
 
 
Camels
The Camels game is a virtual race with 6 to 8 competing camels. Players can bet from 9 different bet types ranging from simple single bet to complex combinations.  
 
Bet Types
 
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Winner
Place
Show
Over / Under 3.5
Even / Odd
Multi | Rev
Forecast
Quinella
Tricast
 
Color Color
The Color Color game is a number game with listed numbers from 1st to 49th. There are 16 red, 16 yellow, 16 blue and 1 grey number (49) in total.
Bet Types
 
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Number of colors
Winning color
Matched numbers
Anaconda
Bet Zero  
 
Number of colors
The Number of colors sub-column offers a betting option where players can choose that 0, 2+, 3+, 4+, 5+ or 6 extracted balls will be either red, yellow or blue.
Matched numbers
The Matched Numbers sub-column offers players a bet option where the player selects one or more numbers to be among the drawn ones. The player wins if all its selected numbers are present among the 6 drawn ones. 
Anaconda
The Anaconda betting option allows the players the option of placing a bet that predicts minimum 3 or maximum 6 numbers that will be drawn among the total of selected numbers, that could be 7, 8, 9, 10, 15, 20. 
Bet Zero
The Bet Zero betting option allows players to select one or more numbers from the 49 available and win if none of them match with the 6 drawn numbers.
 
Spin and Win
A game of chance on a virtual machine where a ball is dropped onto a revolving wheel with different number compartments within the wheel. Players can place bets on where they think the ball will land and stop.
 
Bet Types
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Exact number
Color
Dozen
Even/Odd  
 
 Speedway
 
The Speedway game is a motorcycle race with 4 competing racers. Players can select from 8 different bet types to win the game.
Bet Types
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
 
Winner
Place
Over /Under 2.5
Even / Odd
Forecast
Quinella
Tricast
 
 
Super Six
Super six is organized in rounds that takes place every 5 minutes. In each round of the game there are 35 numbers displayed out of the entire base between 1 and 48. The player must indicate correctly 6 of the 35 numbers displayed so he can win. The display rounds are independent one from another (the displayed numbers and their extraction order doesn´t influence the next cycle). The numbers displayed cannot be established or altered in any way by the organizer, the working system is completely random and beyond the control of the organizer or its employees.
 
Bet Types
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
Simple bet 
Ball’s color
Sum of First 5 Over/Under 122.5
First Ball Over/Under 24.5
Cool 6
Hot 6
First Ball Even/Odd
More Balls Even/Odd
First/Last ball color
First/Last ball number
First or Last Ball number
Undrawn number
 
Supercars
 
The Supercars game is a virtual race with 6 competing racers. Players can select from 9 different bet types to win the game.
Bet Types
 
Global Bet offers a wide variety of betting types, providing players more options to choose from. Each bet type has unique conditions to win the game; the table below explains how these bet types work and how players win.
 
Winner
Place
Show
Over / Under 3.5
Even / Odd
Multi | Rev
Forecast
Quinella
Tricast

  1. Our Policy

    We are committed to doing best endeavours to give our customers an enjoyable gaming experience, whilst recognising that gambling can cause problems for a minority of individuals. To ensure that you continue to enjoy safe and manageable play we fully support responsible gaming and have numerous measures in place to offer checks. Gambling involves risk. By gambling on this website, you run the risk that you may lose.

    No persons under the age of 18 years are permitted to gamble. Winners know when to stop.

    National Responsible Gambling Programme: 0800 006 008 or sms on 076 675 0710

  2. Identity Checks

    We take stringent steps to ensure that only people of legal age use our Services, including requesting you to send us a photocopy of your identification documents, such as a driver's licence or identity card, to verify the age and identity of new customers. The legal age for gaming online varies from country to country and so we advise that you do check the rules of your jurisdiction before you play.

    Any personal details we request from you are purely to verify your identity – this is a legal requirement for both your own and our protection. If you have any questions about our identity checks, please do not hesitate to contact us at any time.

  3. Additional Responsible Gaming Features

    We actively encourage each of our customers to participate in the management of their gaming account and so offer the following responsible gaming features:

    Self-Exclusion

    You may, at any time, request temporary or permanent exclusion from our Service. The self-exclusion options available are:

    1. Brief break / Cooling-Off : the account is suspended for at least: 24 hours
    2. Temporary Suspension: the account is suspended for at least: 1 month
    3. Self-Exclusion: the account is suspended for at least: 3 months
    4. Permanent Self-Exclusion: the account is permanently closed and you will not be allowed to re-open it

    To request a cooling-off or temporary suspension, please send an email to [email protected] and this request once received will be verified telephonically with the player. Measures will be taken by us to restrict gaming activity related to suspended accounts until the suspension period expires.

    In the case of a permanent self-exclusion request, we will contact you with a view to returning any remaining funds held in the account balance, less bonus money. Upon the self-exclusion period expiring, your account will not automatically be re-activated.

    NOTE: The account may only be considered for re-activation by us upon a Customer's own request (contact must be either by telephone or in person) and may only come into effect after a 24 hour cooling-off period has been instituted.

  4. Activity Statements

    Information regarding your account activity can be viewed online. The information may include: details about your account balance, gambling history (including bet amounts, winnings and losses), deposits, withdrawals and other related transactions.

  1. Betway sets the maximum pay-out limit per customer for each sport at its own discretion. It is the responsibility of the customer to ensure they are aware of each limit before the bet placement. In the event of an accumulator or multiple leg bet, the maximum pay-out will be applied according to the lowest limit.
  2. Dead-Heats: When a Dead-Heat occurs winners are paid on a “split-stakes” basis. (e.g. if 2 horses dead-heat than half the stake is paid as a winner.)
  3. Palpable Error Rule: All odds, lines and handicaps are subject to fluctuation and become fixed only at the time of bet acceptance. Where a palpable error or system failure results in an incorrect price, line or handicap taken in a bet – the bet, or part of the bet if it is a multiple /parlay will be void. If the error is noticed in time Betway will make reasonable efforts to contact the customer to allow the choice of placing another bet at the correct odds/line/handicap.
  4. Bets on events that have started will be void unless it is a live-betting event.
  5. If any fixture/event is not played or postponed on its scheduled date for any reason, all bets will stand for the following day. If after that time the fixture/event is not played then all bets will be made void. This rule stands for all sports except Tennis, Baseball (See below General Rule 6.) and Football tournament/non regular season matches (see Football Rules) Enhanced Multiples. If any of the events / matches are postponed or abandoned and are not played within 24 hours of scheduled Kick Off – The Enhanced Multiple will be void.
  6. If any Baseball game is postponed the above rule (General Rule 5.) does not stand and all stakes will be voided as soon as confirmation of postponement is received.
  7. The official result is final for settlement purposes except where specific rules state the contrary. The podium position in Motor Sport racing, the medal ceremony in athletics and any similar official ceremony or presentation in other sports are to be treated as the official result.
  8. If any Match is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already been settled up until the time of abandonment will stand. For example: If a football match is abandoned in the second half, all bets involving the 1st half will stand. Furthermore, if there has been a goal scored, the first goal scorer market will stand, but the last and any time goal scorer bets will be void. For tennis: if a player retires injured in the 3rd set, all bets to win the 1st and 2nd sets will stand.
  9. Multiple bets which combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other.
  10. Betway reserves the right to refuse the whole or part of any bet and to make ambiguous bets void. No bets will unreasonably be declared void.
  11. Betway reserves the right to cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc.
  12. For the purposes of the odd/even markets – zero goals/points counts as even, unless specified.
  13. Collusion
    1. A number of bets may be treated as being one when a client places multiple copies of the same bet. When this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet struck. An example would be where 1 particular selection is repeatedly included in Multiple bets involving other short-priced selections.
    2. Where there is evidence of a series of bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, Betway reserves the right to make bets void.
  14. The use of a “banker” selection or selections to get round online limits is not permitted. Betway reserves the right to void any bets when 1 single selection (“a banker”) is combined with other selections to circumvent Betway’s online betting limits. When this occurs all bets may be voided apart from the first bet struck.
  15. Betway is not responsible for any errors in regards to the announcing, publishing, times, results or venues displayed on this site, despite every effort being made to ensure their accuracy. It is the sole responsibility of the customer to check such information is accurate at the time of publication.
  16. Betway reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) matchrigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with Betway across any or all of our betting channels.
  17. Betway allows only one account per person. Any subsequent accounts opened under the same postcode/personal details/IP address that are found to be related to any existing account may be closed immediately and any bets will be voided at Betway's discretion. Betway reserves the right to reclaim any winnings attained by these means.
  18. Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, all bets should be considered valid for the result at the end of the "Regular Time" or "Full Time" only. "Regular Time" or "Full time" is defined as interpreted by the official rules published by the respective governing association. For example, in football, full time is stipulated to be 90 minutes including injury time, and in ice hockey it is stipulated as the 3 x 20 minute periods. Should the governing association decide to stipulate, before the start of the event, that the said event is to be played over a different duration, this will be treated as being the official rules for the event. Nonetheless, such occurrence is limited to the "regular" playing time and does not include any prolongation such as extra time or overtime, unless explicitly stated. It is the responsibility of the customer to be aware of the length of the event before they place their bet.
     

We aim to ensure that the all information displayed on our site is accurate, however, such information is to be used as a guide only. We assume no liability in the event of any particular information being incorrect (eg: date, time, score, results etc.) Please make reference to our betting rules for all relevant information in relation to bet settlements. Players should be aware that with regards to in-play betting, live transmissions may be delayed. This delay may vary from player to player based of factors such as network speed, connectivity and other external factors which are out of Betway’s control.

Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.


  1. Overtime counts on all markets unless otherwise stated. Where offered, the “Win/Draw/Win” and “half time - full-time” Markets are settled on the result at the end of Regulation Time and do not include Overtime.
  2. For Player Match-Up Bets, all the quoted players must compete in at least one down for bets to stand. For Player Props, bets are action if player competes in one down.
  3. If the conclusion of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this conclusion, then the end result is a “push”. When this occurs, the resolution of solitary bets is to return stakes. For compound bets the selection is treated as a non-runner and the bet will be settled on the outstanding selections.
  4. For Match-Half and Quarter Betting, the entire match half or quarter must complete in full for bets to stand.
  5. The fixture must be concluded in full for all props, total points and special markets to stand. If the match is not concluded in full then bets will be refunded unless additional play could not impinge on the result.
  6. Conference Winner Markets are settled on the winner of the Conference Finals in the playoffs.
  7. Bets on teams to win the division will be settled on official standings
  8. For 1st Offensive Play betting, a quarterback sack counts as a pass play.
  9. For the following Markets your player must be suited up/active for bets to stand: First/Last and Anytime Touchdown Scorer. ([D/ST] refers to Defense/Special Teams).
  10. Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.

Athletics Rules

  1. Bets are settled on the result immediately declared by the official International Association of Athletics Federation (IAAF), irrespective of any subsequent enquiry.
  2. If a track or field event is cancelled for any reason prior to the event, all bets will be void.
  3. The total medal tally will be determined by the officially published IAAF results. Any subsequent disqualifications or alterations will not be included.
  4. Dead Heat rules apply.
  5. Postponement/Rescheduling – If an event is postponed and rescheduled to occur within 48 hours of the original start time all bets will stand. Bets will be void if not rescheduled within this timeframe unless the event is part of a multi-event championship and is completed before the closing ceremony.

Individual/Team Events

  1. Outright - Bets are settled all in compete or not.
  2. To Make The Final/Win A Medal/Betting Without - Bets are settled all in compete or not.
  3. Athletes against The Field - All named athletes must start for bets to count. 'The Field' comprises of all other unnamed runners.
  4. Head to Heads - Both competitors/teams must start for bets to stand; if either competitor does not start all respective bets are void.
  5. Group Betting - Only the quoted athletes count for settlement purposes. In the event of one or more of the quoted athletes being declared a non-runner then the entire market will be void.

Specials

  1. Final Digit, Order Betting, To Break World Record - Named athletes must start for bets to stand.
  2. Bets on final digit of athlete’s performance are settled on official results. e.g. for 200m winner at 19.96secs, 6 would be the winner for settlement purposes. For Long Jump winner at 8.32m, 2 would be declared the winner for settlement purposes.
  3. Order Betting is settled on the official result. For any named athletes who do not compete, bets are void.
  4. The named competitor must start the event for bets to stand.
  5. A DQ (disqualification) counts as starting the event

General Rules

  1. All match markets include overtime, if played, unless otherwise stated.
  2. Regulation time must be completed for bets to stand unless otherwise stated.
  3. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
  4. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Match Betting

If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on the official AFL result only.

Quarter/Half Betting

For all quarter/half betting, in the event of a specific quarter/half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter/2nd Half).

Double Result

Predict the outcome of the specified match at half-time and full-time including overtime if played.

Team To Score First

The market covers any score e.g. Goal/Behind for settlement purposes.

Team to Score First Goal

The market covers Goal only for settlement purposes.

First Goalscorer/Last Goalscorer/To Score A Goal/Player To Score 2, 3 Or More

Bets on players taking no part in the match will be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the first goal will be made void. If your player has taken the field as a designated substitute at any time prior to the first goal being scored then your bet stands. If your player is one of the interchange players then your bet stands. All players that take part in a match will be considered runners for Last Goalscorer, To Score a Goal and Player To Score 2, 3 Or More betting.

Best On Ground/Man Of The Match

Settlement will be based on the player judged to be the Medal Winner in the specified match. Bets on players taking no part in the match will be void. Dead-heat rules apply.

Scorecast (Winning Margin and Player to Score First Goal)

Settlement for all Scorecast markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.

Season Betting

With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage (or worst percentage for Wooden Spoon).

Most Losses (Regular Season)

- Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for-and-against differential. Regular Season must be completed for bets to stand.

Any penalties or appeals heard after the end of the scheduled season which may subsequently alter the league placing will not count for betting purposes.

International Rules Series

Bets will be settled on official GAA/AFL result only


General Rules

  1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Match Betting

  1. In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
  2. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
  3. In the event of any of the named players in a match changing before the match starts then all bets void.

Outright Betting

  1. Outright Betting is all-in compete or not.
  2. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Handicap Betting/Match Totals

  1. In the event of retirement or disqualification, bets will be void unless the outcome is already determined.
  2. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

Player Total Points/Match Total Points

  1. In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

All markets are based on regulation time for settlement purposes (overtime does not count).


  1. All games must start on their scheduled local date for bets to stand. If a game has been postponed to another day or cancelled before its due start time all bets are void.
  2. American and National League winner markets are settled on the winner of the two League Championship Series in the playoffs.

Pre Games Rules:

  1. Listed pitchers must start - a wager that specifies both starting pitchers. Any variation constitutes no action. Wagers with ‘One specified pitcher’ and ‘Listed pitchers must start’ that were placed when the named pitcher was originally listed are no action if the listed pitcher is changed and is then re-listed back to the original pitcher.
  2. It is the client’s responsibility to ensure they are aware of any relevant pitching changes.
  3. Extra innings if played will not count in all markets unless Inning or Period specific.

4½ innings rule:

  1. If a game is 'called', or suspended, winners and losers for betting are official after at least 5 full innings of play unless the home team is leading after 4½ innings. If a game is 'called', or suspended the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Suspended games do not carry over.

8½ innings rule:

  1. Total and run-line (handicap) betting - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to stand. Suspended games do not carry over.

Side and Prop Betting:

  1. If a game is suspended, winners and losers for betting are certified after at least 5 innings of play, or four and a half innings (see 4 ½ Innings Rule) if the home team is winning. If a game is suspended, the winner is determined by the score after the previous full inning. (Unless the home team scores to tie, or takes the lead in the bottom half on the inning, in which case the winner is determined by the score at the time that the game is suspended.) Stakes will be refunded if the home team ties the game and it is then suspended.

Totals Betting:

  1. When betting on Total Runs, the Game must go to 9 innings (See 8 ½ Innings rule if the home team is ahead) for bets to stand, except where the Game Total has already gone over. If a Score has already gone over the quoted Total, then bets on the Over will be settled as winners, with bets on the Under settled as losers. This includes where the natural conclusion of the game would have meant the outcome of the total quoted would be determined (e.g. MLB game is called, or suspended at 5-5) bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.
  2. Team Totals - subject to 8 ½ innings rule EXCEPT where the team total has already gone over (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

Run Line (Handicap) Betting:

  1. When betting on Run Lines (Handicaps), the Game must go to 9 innings (8 ½ if the home team is ahead) for bets to stand.

Individual innings bet:

  1. The full inning must be concluded for bets to stand unless additional play could not influence the result.

Winning Margins:

  1. Subject to 8½ innings rule. Settlement includes extra innings for MLB. If an MLB game ends in a Tie when a game is called/suspended, bets will be void.

First x Innings bets:

  1. Bets will be settled on the result after the first x innings have been completed. The full Inning or period must be played for bets to stand unless additional play could not influence the result.

First to Score bets:

  1. The first team to reach the required number of runs will be settled as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.

Team Scoring First Wins Game:

  1. 8½ innings rule applies.

Last to Score

  1. 8½ innings rule applies.

Player and Pitcher bets:

  1. Winning bets must predict the performance of player/pitchers in the match. For match-ups bets to stand both players must be in official starting line-up.
  2. Bets stand provided that 8½ innings are played. In the event of a pitching change all bets will be void (no action).
  3. Most Total Bases bets are calculated by adding all hits a player makes as per: Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.

In-Play Rules:

  1. All In-play bets stand irrespective of starting pitchers.
  2. All markets include extra innings unless stated as individual or period specific.
  3. Money Line is subject to 4 ½ Innings rule.
  4. Totals / Run Line are subject to 8 ½ Innings rule.
  5. 9 Inning markets do not include Extra Innings and are subject to the 8 ½ innings rule.
  6. Individual Innings / Period Specific: The full Inning or period must be played for bets to stand unless additional play could not influence the result.

MLB Playoff Games only:

For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours, following the time of suspension, then all bets will be void unless settlement of bets is already determined.

Proposition Bets:

  1. Regular Season Series Bets: Bets on MLB Regular Season Series are placed on the outcome of the first three games played in each Series. Pitchers cannot be listed; all wagers will have action irrespective of starting pitchers. Neither team can play another opponent between scheduled games. Only the first three games played count for betting purposes. Bets stand provided a minimum of two games have been played. If two of the first three games are postponed or cancelled – all bets are void. Called games will count towards grading provided it is officially declared a regulation game (4 ½ innings rule).

Regular Season Wins:

  1. All 162 regular season games must be played for wagers to have action unless the outcome is already determined.

Grand Salami:

  1. The Baseball Grand Salami will be decided by the total runs scored in all MLB games scheduled for that day (local date). No Listed Pitchers. All scheduled games - 8½ innings rule applies. If any game is cancelled or stopped before the completion of 8½ innings, all wagers on the Grand Salami will be cancelled.

Settlement of Bets:

  1. All bets settled on official score as per official league source.

US Basketball (NBA/WNBA/NCAA/WNCAA)

All games must start on their scheduled local date for bets to stand. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If a game has been postponed to another day or cancelled before its due start time all bets are void.

NBA

Regular time is 48 minutes play. At least 43 minutes of play must elapse for NBA game bets to stand. If the game is abandoned for any reason before 43 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

WNBA

Regular time is 40 minutes play. At least 35 minutes of play must elapse for WNBA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

NCAA

Regular time is 40 minutes play. At least 35 minutes of play must elapse for NCAA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

Pre-Game Rules, Including Game Props:

  1. All pre-game bets Exclude overtime unless otherwise stated.
  2. In 2-Way markets, ‘Push’ rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parleys the selection is treated as a non-runner.
  3. Match Winner or “Money Line” - Predict the team that will win the match.
  4. Handicap Betting or “Points Spread” - Predict the team that will win the match after the handicap has been applied to the actual score.
  5. Total Match Points - Predict whether the total points scored in the match will be over or under a specified figure.

Player Match-Ups/Performances

  1. Wagering is available on the performance of named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.
  2. Relevant players must be dressed and see court-time for bets to stand. Overtime counts for any player props unless specified otherwise.
  3. Individual players’ performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules apply.
  4. Double/Double: player must record 10 or more in two of the following five statistical categories: Points, Assist, Rebounds, Blocked Shots, Steals.
  5. Triple/Double: player must record 10 or more in three of the following five statistical categories: Points, Assist, Rebounds, Blocked Shots, Steals.

In-Play Game Bets EXCLUDE Overtime unless otherwise stated

  1. If a game is postponed or cancelled after the start, all game and second half bets will stand if their result is already determined or there are 5 minutes or less remaining at the time of the postponement/cancellation, otherwise bets are void.

In-Play Half Bets

  1. The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to stand, unless settlement of bets is already determined.

In-Play Quarter Bets

  1. The quarter must be completed for bets to stand, unless settlement of bets is already determined.

Futures/Tournament Props

  1. NBA Regular Season Wins/Match-Ups – Team must complete at least 80 regular season games for bets to stand unless the remaining games during the course of the season do not affect the result.
  2. To Win Division – NBA tie-break rules apply.
  3. To Win Conference – The team that progress to the NBA Championship will be deemed the winner of the Conference.
  4. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, WNBA, NCAA.

Outright, Division, Conference and Regional Betting

  1. All bets stand regardless of team relocation, team name change or season length.

Series Betting

  1. Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Settlement of Wagers

  1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
  2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

All Other Basketball

  1. Overtime does not count on all markets unless otherwise stated.
  2. Win/Draw/Win and Double Chance markets are settled on the result at the end of regulation time and do not include overtime.
  3. For player match up bets, all the quoted players must compete in the game for bets to stand.
  4. If the conclusion of a 2 runner event is a tie, draw or the amount of quoted points and no price is offered for this conclusion, then the outcome is a “push”. When this happens, the settlement of solitary bets is to return stakes and for compound bets the selection is treated as a non-runner and the bet will be settled on the outstanding selections.
  5. For match-half and quarter betting, the entire half or quarter must complete in full for bets to stand.
  6. The fixture must be completed in full for all props, total points and special markets to stand. If the fixture is not completed in full then bets will be refunded except for those markets which have been unconditionally determined.
  7. Overtime counts for any player props unless specified otherwise

All Win/Draw/Win, Over/Under Goal Lines, Handicap and Spread markets will be settled at the end of three periods of play. Extra time and Penalty shoot-outs do not count.

All other football rules apply.


  1. In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

Outright Betting

  1. All in, complete or not. All outright bets will stand even if the selected player does not take part.

Match Betting

  1. A match must be played within 48 hours of the original scheduled start time for bets to stand.
  2. If a match does not take place for any reason (e.g. a player withdraws injured), all pre-match bets will be void and stakes returned.
  3. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
  4. In the event of a match starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
    1. Match Handicap
    2. Total Points (2-Way)
    3. Total Sets
    4. Total Points Odd/Even
    5. Player Total Points (2-Way)
    6. Set Betting/Correct Set Score

Set/End Betting

  1. In the event of a Set/End starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
    1. Set Handicap
    2. Total Points (2-Way)
    3. Total Sets/Ends
    4. Total Points Odd/Even
    5. Player Total Points (2-Way)
    6. Set Betting/Correct Set Score

Bet Settlement

  1. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
  2. Failure to come out for a round - If a boxer fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.
  3. Change to scheduled number of rounds - All outright bets on the match, and bets on cancelled/postponed fights will be made void.

Abandoned Fights

  1. All bets will be void on fights that are abandoned before completion unless otherwise stated or the bet has already been settled. All bets will be void in the event of a boxer being substituted.

Postponed/Rearranged Fights

  1. In the event of a fight being postponed, rearranged or moved to a different venue, all bets will stand for 14 days, inclusive of the original starting date.

Bout Prices

  1. Winning bets must predict which boxer wins the fight.
  2. Fights officially start for betting purposes after the bell is sounded for the first round. For the purposes of this bet a price is offered for the 'Draw'. If this occurs all bets on either boxer will be settled as losers.

Round Prices/Group Round Prices

  1. Winning bets must predict the round or group of rounds in which the fight ends.
  2. If the number of rounds in a bout is reduced by more than two all bets will be void. If the number of rounds in a bout is reduced by two or less only bets on the rounds not fought will be void unless otherwise requested pre-fight. In the event of a clash of heads or a low blow resulting in the judges' scorecards being used to determine the winner before the scheduled number of rounds are completed, the boxer declared the winner will be deemed to have won by a stoppage at the time the bout was halted. All bets for 'Win on Points' require the full number of rounds to be completed to be successful. If either boxer fails to enter the ring after a bell, the fight will be deemed to have finished in the previous round.
  3. If a fight is stopped before the full number of rounds has been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

How Will The Fight Be Won Prices/Method Of Victory

  1. Winning bets must predict the method by which the fight will be won.
  2. KO, TKO or DQ - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight. Disqualification (DQ) is when a boxer is deemed to have fouled and therefore loses the contest.
  3. Decision or technical decision - Decision is on scorecard points between the judges. Technical decision is when the fight can't continue for any reason other than a KO/TKO or Disqualification. Irrespective of whether the full scheduled amount of rounds is complete, in the event of a Technical decision, bets will be settled as a fighter by decision or a draw as no KO/TKO/DQ has taken place.

Match Betting (3-way)

  1. Settled on official referee ruling. A draw price will be offered.

Match Betting (2-way)

  1. Settled on official referee ruling. All bets void in case of a draw.

Total Rounds

  1. For settlement purposes, where a half round is stated then the half-way point of the round is where under/over is determined. For example, in a three minute round, this point would be 1 minute 30 seconds.
  2. Fight To Go The Distance - In the event of any outcome in which the fight does not last the full scheduled duration then all bets will be settled as 'Fight Not to Go The Distance'.
  3. If the number of rounds for a fight is changed after this market has been set then all bets will stand unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.

Total Minutes

  1. Winning bets must predict the time band (e.g. 6-10 minutes) that lists the total duration of the fight.

Fight Special Bets

Knockouts

  1. For any special bets involving knockdowns a fighter must be physically knocked down by his opponent and the knockdown receive an official count by the referee, or the fighter is knocked down and the referee deems the fighter unable to continue and stops the fight without the need for a count.

Odd/Even Round Betting

  1. If the fight goes the full distance then bets will be settled as losing bets.

Punches Landed

  1. Bets will be settled on the official result.

Judges’ Scorecard Totals

  1. Bets will be settled on the official scorecards from the ringside judges announced by the referee after the rounds are completed.
  2. If the fight does not go the distance all bets will be made void.

To Win a World Title

  1. Interim Titles do not count.

Tournament Outright Rules

  1. In the case of a non-runner we reserve the right to implement a Rule-4 adjustment to bets struck on "Outright" betting such as "Super Six", "Prizefighter" etc.
  2. Reserves may be added.

Any customer that bets on a non-runner will have their stakes returned if the fighter withdraws before he has had a bout.


General Cricket Rules (for all forms of the game)

If there is a change of venue, all bets will stand unless the home and away teams are switched, in which case all bets will be void.

If a match is cancelled, then bets will be void unless replayed within 36 hours of its starting time.

Unless a price is quoted for the draw, in the event of a draw, all bets will be void.

If a match is abandoned due to outside influences (except weather), then all bets will be void, unless settlement has already been determined. If an innings ends during an over, that over will be deemed to be complete.

Next Over Total Runs: Extras and penalty runs will be included. The whole over must be completed for bets to stand.

Next Wicket Method: If no further wickets fall in that innings, then bets will be void. Batsman retiring does not count as a wicket.

Runs at Next Wicket: At least 1 ball must be bowled. If no further wickets fall in that innings, bets will be void, unless settlement is already determined.

Highest Opening Partnership: Bets will stand if both opening partnerships are completed, or an outcome has been decided. The opening partnership is the score at the fall of the first wicket.

Man of the Match: Bets will be settled on the official results as declared by the main television provider.

Top Batsman/Bowler: Bets placed on players not in starting XI will be void. Any player that is in the starting XI but does not bat in Top Batsman, or bowl in Top Bowler will be deemed a loser. Dead heat rules apply in the event of a tie.

Next Man/Batsman Out: bets will be void if either batsman retires injured.

Runs/Wickets in a specific number of overs: That precise number of overs must be bowled for bet to stand.

An innings is classed to be over if the team is all out, the team has declared, or the match has been won.

Match Top Batsman - The result of this market is determined on the batsman with the highest individual score in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.

Match Top Bowler - The result of this market is determined on the bowler with the most wickets in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.

Any bet where settlement has been determined will stand.

Rules for Total or Most Match Sixes/Fours/Wides/Maidens/Run Outs/Ducks/ Stumpings/Wickets Lost/Extras:

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.

Test Matches/First Class 4 or 5 Day Matches

Match Betting/Draw No Bet/Double Chance: Bets will stand on the official result as long as 1 ball has been bowled.

In the event of a tie, dead heat rules will apply and bets on the draw will be a loser

Declaration will be determined to be the end of the innings.

Top Batsman: Unless otherwise stated, 1st Innings Runs only count. In a drawn game, a minimum of 50 overs must be bowled.

Batsman Runs: Unless stated, only first innings runs count.

Batsman Match Bets: Both players must reach the crease.

Batsman to score 50/100: Bets will stand after batsman has faced 1 ball, and his score will count if he is not out at the end of the innings.

Player Match Wickets: Bets stands after player bowls 1 ball. Unless stated 1st Innings Only.

A Hundred to be score in the match: In a drawn game, a minimum of 200 overs must be bowled

A Hundred to be score in the innings: 50 overs must be bowled unless the innings is concluded.

Total Match Sixes/Most Match Sixes: In a drawn game, a minimum of 200 overs must be bowled. For settlement purposes, the outcome is based on all deliveries where the batsman is credited with 6 runs.

First Innings Lead: Both teams must complete their 1st Innings for bets to stand.

Twenty20

Match Winner will be determined by the official result. Duckworth/Lewis Results and Super Overs do count.

If the official result is a tie, and no tie price had been quoted, then all match winner bet will be void.

Top Batsman: 10 Overs must be completed in an innings for a 20/20 match scheduled to be bowled due to external factors, including bad weather or team all out.

Batsman Match Bets: Both players must reach the crease.

Batsman to score 50/100: Bets will stand after batsman has faced 1 ball. Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out, or team all out.

A 50/100 To Be Scored in the Match: Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out, or team all out.

Player Match Wickets: Bets stands after player bowls 1 ball. Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out,, or team all out.

Total or Most Match Sixes/Fours/Wides/Maidens/Run Outs/Ducks/Stumpings/Wickets Lost/Extras: Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather (unless team is all out). For settlement purposes, the outcome for Most Match Sixes or Fours is based on all deliveries where the batsman is credited with 4 runs.

One Day Matches (40 or 50 Over)

Match Winner will be determined by the official result. Duckworth/Lewis Results do count.

If the official result is a tie, and no tie price had been quoted, then all match winner bet will be void.

Top Batsman: In weather affected games, at least half the original allotted overs must be bowled.

Batsman Match Bets: Both players must reach the crease.

Batsman to score 50/100: Bets will stand after batsman has faced 1 ball. In weather affected games, at least half the original allotted overs must be bowled, or team all out.

A 50/100 To Be Scored in the Match: In weather affected games, at least original allotted overs must be bowled less 10 overs, or team all out.

Player Match Wickets: Bets stands after player bowls 1 ball In weather affected games, at least original allotted overs must be bowled less 10 overs, or team all out.

Total or Most Match Sixes/Fours/Wides/Maidens/Run Outs/Ducks/ Stumpings/Wickets Lost/Extras: Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out.. For settlement purposes, the outcome for Most Match Sixes or Fours is based on all deliveries where the batsman is credited with 4 runs.

Series Betting

Series Winner: Bets will be settled on the official result

Series Correct Score: Bets will be settled on the official result. If the selected number of matches to be played in the series is changed, then bets will be made void.

Top Series Batsman/Wicket Taker: Dead heat rules apply. Any player named in at least 1 starting XI for the series will count as a runner.

Batsman/Bowler Match Bets: Any player named in at least 1 starting XI for the series will count as a runner.

Bets will be void if the determined number of matches in the series are not completed.


All matches will be settled on the final score, regardless of how many ends have been played. This also includes extra ends. This applies to match betting, handicap betting and totals.


1. All bets will be settled on the result of the podium presentation. If there is no podium presentation, bets will be settled on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.

Race & Stage Winner
1. All outright winner or stage winner bets on individual riders will be void if a rider fails to start the competition or stage. However bets will stand if the rider withdraws once the competition or stage has started. We reserve the right to implement a Rule 4 deduction in the case of a non-runner(s).
2. King of the Mountains, Green Jersey, Young Rider & other categories - Bets on these competitions will be settled as per the official final result on the last day of the specific tour. Any subsequent disqualifications will be ignored for settlement purposes.
3. Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead heats will only be settled as such if both riders are classified with the same finishing position.

Match/Group betting - Stage and General Classification
1. At least one of the riders or teams must complete the stage or race for match bets to stand.
2. Furthermore, all of the riders or teams must start the stage or race for bets to stand.
3. If both/all quoted riders fail to finish the race or stage, then bets are void.
4. Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead-heats will only be settled as such if both riders are classified with the same finishing position.
5. Where betting is offered on one rider against the field for a given stage or outright market, the stated rider must start for bets to stand. Should the named rider not start, all bets will be made void.

Event Specials

1. All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For 'number of rider' specials, the statutory number of teams must start the specified event for bets to stand.


Outright betting:
Any bets placed on any participants who do not end up competing for some reason will be losing bets.

Set/Leg/Handicap/Special Betting:
The full amount of sets/legs required to win the match must be achieved. If the situation, for whatever reason exists that the match is awarded to a competitor before this is achieved, the set/leg/handicap/special bets on the match will be void, unless further play could not influence the result.

Match Betting:

As long as at least one leg has been concluded all match bets will stand on the certified result.


  1. All bets will be settled on the official result supplied by the tournament officials.
  2. Should the team line-up change once the markets have closed, all bets will stand. This applies to team/personnel changing after the event has begun. If a team starts with its line-up, and then a participant experiences connection errors, if another person stands in for them, all bets placed on that event will stand.
  3. Should performance be hindered in any way, we reserve the right to void all bets on that game. For example, if a server change leads to a team’s performance being hindered in such a way that they are not able to play at a competitive level.
  4. Un-played or postponed matches not played within 3 hours from the original start time, will be voided. Does not apply for LAN events (see LAN events).
  5. If a tournament is not completed, all outright bets will be void.
  6. Totals: If the map is not completed, all bets are voided.
  7. Correct Score: If the match is not completed, all bets are void.
  8. To win a map: If the match is not completed, all bets will be void.
  9. Match Betting: Match Betting: If a match is started, but not completed, then all bets will be void, unless the team/player is disqualified, in which case the team/player progressing to the next round will be deemed the winner.
  10. Outright Betting: Non-Starter – No Bet. Rule 4 may apply. If a team/player plays at least one map, they will be considered an entrant. If that team later does not complete the tournament, they will be settled as a loser. Each way bets – dead heat rules may apply.
  11. A team ‘tapping out’ will be settled as a loss. For example, if a team calls GG before the final objective is achieved.

LAN
In the case of LAN events, un-played or postponed matches, not played within 48 hours from the original start time, will be voided.

Any change in venue, all bets stand.

Dota 2
Map Betting: in the event of a draw, win/win market will be voided.

All time based bets are settled on the in-game clock, and does not include the period before creeps spawn.

First blood markets are not time sensitive, and will be settled on the first kill of the game.

Counter Strike
All bets, unless otherwise specified, are settled based on regulation time. Sudden death is not included.

League of Legends
Map Betting: in the event of a draw, win/win market will be voided.

All time based bets are settled on the in-game clock, and does not include the period before minions/creeps spawn.

First blood markets are not time sensitive, and will be settled on the first kill of the game.

Star Craft 2

No draw market will be available in the win/draw/win; as such, bets placed on the win/win market, will be voided in the eventuality of a draw.


If an event is suspended or postponed, bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, bets will be made void and stakes returned.

All match odds are based on the result at the end of a scheduled 70 minutes play, unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout.

Any hockey match abandoned before the completion of 70 minutes play will be void (unless the match is rearranged and played the following day in which case bets will stand), except for those bets the outcome of which has already been determined at the time of abandonment.

Where the venue of any arranged match is changed the selection will be void.


All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time; or is not completed in full, according to regulation time, all bets are deemed no action.


Time Band

Time Elapsed on Match Clock (mm:ss)

1 - 15 Mins

00:01 - 15:00

16 - 30 Mins

15:01 - 30:00

31 - 45 Mins

30:01 - 45:00 | Goals scored in first half injury time are included in this time band only

46 - 60 Mins

45:01 - 60:00

61 - 75 Mins

60:01 - 75:00

76 - 90 Mins

75:01 - 90:00 | Goals scored in second half injury time are included in this time band only

A manager WILL be deemed to have lost his position if, before the end of the season: a) placed on Gardening Leave; or b) is given another position at the club, other than Permanent Manager.

A manager WILL NOT be deemed to have lost his position if, before the end of the season: a) an announcement is made by the club that the manager will leave his post after the end of the season, but remains in charge until the end of the last match of the season.

  1. Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, all bets should be considered valid for the result at the end of the "Regular Time" or "Full Time" only. "Regular Time" or "Full time" is defined as interpreted by the official rules published by the respective governing association. For example, in football, full time is stipulated to be 90 minutes including injury time. Should the governing association decide to stipulate, before the start of the event, that the said event is to be played over a different duration, this will be treated as being the official rules for the event. Nonetheless, such occurrence is limited to the "regular" playing time and does not include any prolongation such as extra time or overtime, unless explicitly stated. It is the responsibility of the customer to be aware of the length of the event before they place their bet.
  2. If any regular league season fixture is not played or postponed on its scheduled date for any reason, all bets will stand for the following 24 hours. If after that time the fixture is not played then all bets will be made void. For non-regular season matches – i.e. Cup Matches, Play-Off Matches, Tournament Matches, all bets will stand for 72 hours. If the fixture is not played after 72 hours, then the fixture will be made void.
  3. Long term markets within the game will still stand. For example, to qualify from the tie.
  4. To Qualify bets will be settled upon the official result of the event on the day and not a subsequent decision made by the governing body.
  5. To Be Relegated bets will be settled based on the end of season league tables and not a subsequent decision made by the governing body.
  6. Top Goalscorer: League top goalscorer markets will include divisional play-off matches. Dead Heat rules apply.
  7. Singles and upwards are accepted on all matches.
  8. Where Outright or To Qualify prices are offered for a match, it will indicate the price for a team to progress to the next round of the competition or to lift the cup and will comprise of any extra time and penalty shoot outs. Where both match prices and outright prices are offered on a match, it will be understood that bets will be for match prices, unless to win outright or a qualifying price are expressly asked for.
  9. Bets will be accepted up to actual kick off time, if a bet is unintentionally accepted which includes a match after its kick off time, the match will be treated as a non-runner.
  10. Goal Scorer Markets: Goalscorer Disputes: In the event of a dispute over who scored a goal, settlement will be based on the outcome given by official governing body, eg. UEFA for the Champions League, FIFA for World Cup Qualifiers, etc.
  11. First/Last/Next Goalscorer: A price will be offered for “No Goalscorer” in the match. Own goals do not count and in the event of the first/next goal being an own goal, the next goalscorer will be deemed the first goalscorer. Players taking no part in the match will be void. For first/next goalscorer, players taking no part in the match before the first goal is scored will be void. Every effort is made to quote all players for a team, however, if the first/last/next goal is scored by a player not quoted in the original list, that player will still count as the winner. For last goalscorer bets, any player taking part in the match will be deemed a runner whether on the pitch at the time of the last goal or not.
  12. Anytime Goalscorer: This bet involves predicting whether a particular player or specific team will score a goal at any time during a match. Bets will stand until the final whistle and not include any Extra Time played. Own goals do not count. Multiple bets involving anytime scorers in the same match are accepted. For any time scorer bets, any player taking part in the match will be deemed a runner.
  13. First Goalscorer Insurance Where First Goalscorer Insurance is offered, winning bets will be paid at the price taken for the selected player should he score the 1st goal during 90 minutes play. Any subsequent goals scored by the selected player during 90 minutes play, excluding own goals, will result in the bet being settled as a loss but with the stake refunded, subject to any maximum refunds imposed at the time.
  14. Goalscorer Head to Head (H2H): Both players need to start the match for bets to stand.
  15. Scorecast: This bet involves predicting who will score the first goal and what the score will be in a double. Given that the two parts of this double are related, the scorecast is offered at specific, discounted odds. In the event of the nominated scorer not having entered the field of play prior to the first goal being scored, the bet is settled as a single on the correct score. Own goals do not count and in the event of the first goal being an own goal then the scorecast will be settled on the correct score coupled with the next goalscorer. If there are only own goals in the match, or the match finishes 0-0, then bets on all players who entered the field of play at any time will be settled as losers.
  16. Shirt Numbers: This bet involves choosing whether the total shirt numbers of goalscorers in the match are under, between or over a specific middle band. Own goals count. In the event of an unclear goalscorer, settlement will be based upon the confirmed result of the official governing body directly following the end of the match. This market counts for 90 mins (plus injury time) only.
  17. Where no teams is defined as a home team, i.e. a game played at a neutral venue, then the left hand team will be deemed to be for the home team for sub market bets, and the right hand score for the away team.
  18. Correct Score: We will list as many correct score possibilities as we deem necessary. If the final correct score was not quoted in the original list, then the correct score will still count as the winner.
  19. Total Goal Minutes – Aggregate goals Minutes: Any goal scored in injury time in the first half will be counted as 45 minutes and any goal scored in injury time in the second half will be counted as 90. Example: The market adds the time of each goal scored in a game. For example, Liverpool (2) – Arsenal (1) assuming goals were scored in the 21’, 65’ and 83’ the make-up of the total goal minutes will total 169 minutes this is then compared to the quoted spread of total goal minutes.
  20. Anytime Score: Winning bets must predict the score at any time during the match.
  21. Time Band Markets: For the purposes of settlement the following table will be used to determine the time band during which a goal will be considered to have been scored.
  22. Settlement will be based on recorded goal times from the official websites of the competitions in question or, in the case of this data not being publicly available, from data provided by our data providers.
  23. Own goals are considered to count only towards the side credited with the goal (e.g. if the away team scores an own goal when the match clock is at 25:15, then that goal will be considered only as a home goal scored at 25:15).
  24. Time of First Goal / Home Team Time of First Goal / Away Team Time of First Goal / Time of Last Goal / Home Team Time of Last Goal / Away Team Time of Last Goal: Winning bets must predict the time band during which the first goal / first home goal / first away goal / last goal / last home goal / last away goal is scored.
  25. Goals Scored Between Minutes: Winning bets must predict whether or not a goal will be scored within the time band indicated in the market title (e.g. A bet on the ‘Yes’ selection in the ‘Goal Scored Between 61 – 75 Mins’ market will be settled as a winner if a goal is scored by either the home or away team during the 61 – 75 Mins time band).
  26. Win/Draw/Win Between Minutes: Winning bets must predict the result (1/X/2) based on the number of goals scored by either team during the specified time band (e.g. If the score at the end of the first half is 2 - 1 in favour of the home team, and no goal is scored in the second half during the 46 – 60 Mins time band, the result of ‘Win/Draw/Win Between 46 – 60 Mins’ is ‘X’).
  27. Goal Scored Before Minute (included): Winning bets must predict whether or not a goal will be scored before the indicated minute in the market title expires (e.g. A bet on the ‘Yes’ selection on ‘Goal Scored Before 30th Minute (included)’ will be settled as a winner if either team scores a goal before 30:00 has elapsed on the match clock).
  28. Settlement will be based on recorded goal times from the official websites of the competitions in question or, in the case of this data not being publicly available, from data provided by our data providers.
  29. Corners: A corners bet involves choosing whether the match will generate under, exactly or over the specific number of corners. Only corners taken will count, corners that have been awarded but not taken (eg. Are awarded but the half time whistle goes before the corner is taken) will not count.
  30. First Corner: A first corner bet involves choosing which team will take the 1st Corner of the match. If no corners are taken in the match, all bets will be cancelled.
  31. Most Corners: Predict which team will have finish the match with the greater number of corners based on the handicap (if applicable). Handicap is applied to final corner count for each team to determine handicap winner.
  32. Bookings/Betting on the Number of Cards: Yellow card counts as 1 and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is considered a card. As a consequence, one player can be responsible for a maximum of 3 cards. Players not taking part in the game who receive cards and cards issued to managing staff do not count for the purpose of this bet. Any sending offs after the final whistle do not count for betting purposes.
  33. Booking Points: We assign booking points for red and yellow cards and let you bet on how many points you think there will be over the course of a match. A yellow card earns 10 points and a red card earns 25 points.If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points.
  34. Match Handicap: A specific number of goals are given as a handicap to one of the teams. This number is added to the number of goals that the team has scored at the conclusion of the match. This bet involves choosing which team will win the match after the handicap has been added to the final outcome.
  35. Total Goals: This bet involves choosing whether a specific group of matches produces under, between or over a specific middle band of goals. If any match is deferred or abandoned, then 2.5 goals are awarded for that match. If more than one third of the matches in the group are deferred or abandoned then all bets will be cancelled.
  36. Time Of First Goal/Booking: As decided by the official governing body – all goal/bookings times will be rounded to the following minute.
  37. Injury Time Minutes: As per the Fourth Officials Board
  38. Team to Win Both Halves: To win this bet the designated team must score more goals than the rival team in both halves of the match.
  39. Team to score next Goal: Own goals count and the winner will be the team credited with the goal.
  40. Method of Next Goal: Direct Free Kick – Goal must be scored direct from the free kick. Direct Free Kick/Penalty and Own Goal does not count as “shot” for this market. In the event of a dispute over how a goal was scored, company decision is final.
  41. Odd/Even: For the purposes of the odd/even market, zero goals counts as even.
  42. Both Team To Score: The Yes selection, both teams must score in the match. The No selection is for either or both teams not to score.
  43. Ante Post Betting. The finishing league positions will decide the winners of all season match bets. If a team does not complete all its listed fixtures throughout the season, all match bets and team total points bets will be cancelled. Outright would be deemed a loser.
  44. Ante Post Relegation Betting: Teams that finish in the leagues relegation position, as decided by the relevant league before the season starts. Teams who finished outside the relegation zone but were relegated due to financial irregularities etc do not count.
  45. Country to proceed furthest: If equal round of elimination, dead heat rules apply.
  46. Who Wins The Rest Of The Match: This market treats the match as if it was 0-0 from this point. EG if the current score is 2-1 and the match finishes 2-2 then the correct settlement of this market will be the away team winning 0-1.
  47. Next Manager to Leave His Post: This market is based on the current season, with the season cut-off date being when the final round of match fixtures are considered complete. If no manager has left his position at the cut-off date, then the “No Manager to Leave” option will be deemed the market winner.
  48. Next Permanent Manager: In the event of a Caretaker/Interim manager completing 10 or more competitive games in charge of the first-team, they will be deemed to be the next permanent manager. A “Director of Football” does not count for the purposes of this market – if such a hierarchy is established then the First Team Coach will be considered as the Next Permanent Manager. Every effort will be made to add all potential new managers to our betting list. Any others will be available on request. Should the newly appointed manager not be quoted, all bets will stand.
  49. What Will Happen Next? Occasionally we will offer a market called “What Will Happen Next This Weekend” or “What Will Happen Next Today”. This is settled on what happens first in real time – not minute of games.

Asian Handicaps:

  1. An Asian handicap is a market where a handicap is applied to the match in order to make the odds more equal. The handicap price varies from Scratch, (0, also called Level Ball) up to any number of goals in order to balance the odds and give each of the two team’s comparatively comparable price. The handicap line increases from Scratch in ‘Quarter Goals’ or ‘Quarter Balls’, expressed as + or – 1/4, 1/2, 3/4, 1, 1 1/4, 1 1/2 etc. to reflect the expected dominance of one team over the other.
  2. The favourite in a match will have a minus handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner. The underdog in the match will have a positive handicap represented with a (+) symbol which will be added to the final score.
  3. Whole ball and half ball handicaps: The handicap is applied to the final outcome of the match and the team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are level after the handicap has been applied, it will result in a push with the stake being returned.
  4. A split ball handicap is where the level of favouritism is between a half ball and a whole ball. The handicap is presented as 0 : 1/4. In this instance, your stake is being split equally between the whole ball and half ball handicaps.

Mythical Matches:

The win/draw/win market in mythical matches are set up on imaginary matches pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. Both actual (real) matches need to be completed for bets to stand. Soccer rules apply.


All matches are settled on the full time result. Extra time does not count.

Abandoned or postponed matches will be void.


  1. If advertised venue changes, bets will stand as long as it takes place within the original county. If match switched to opponent's ground, match will be declared void.
  2. Matches will be settled on the day’s match result, regardless of any post match decisions.
  3. All bets on postponed matches will stand provided the match is rearranged and played within 48 hours of the original scheduled start time.
  4. Where a match is postponed and not played within 48 hours of the original scheduled start time, all bets will be void.
  5. Should a match be abandoned prior to completion, all markets on that match will be void, unless a definitive result for that market has already been determined prior to abandonment.
  6. Match Betting - All bets will be settled on 60/70 minutes play respectively at the prices advertised. The term 60/70 minutes play refers to the period of play which included time added by the match officials for stoppages, but not scheduled extra time.
  7. Goalscorer Markets - In the event of a dispute over the award of a goal, settlement will be in accordance with the result given by GAA after the match is finished. Any subsequent changes to the result will be ignored for settlement purposes.
  8. Own goals do not count for settlement of First/Last Goalscorer bets.
  9. Bets taken on First Goalscorer will be void if that player does not take part in the game or if he comes on after the first goal is scored.
  10. Bets on Anytime Goalscorer will be void if the player does not take part in the game. Bets will stand if the player takes part in the game.
  11. Total Match Points - All bets are settled on the final result at the end of normal time (including any injury time). Extra time does not count.
  12. Player Points - Bets will be settled on selected player’s total score including goals. Extra time does not count. Bets will be voided if the player does not start the game.
  13. Footballer and Hurler of the Year markets will be settled on the official GAA/GPA award’s winners.

Outright Betting
Non-Starter - No bet. Rule 4 may apply. If a player tees off, then that player will count as an entrant. If that player later retires he will be settled as a loser. Play offs will decide win bets. Each Way bets - dead heat rules may apply.

Should an event be affected by unfavourable weather conditions or shortened for any reason the certified end result will statute payment irrespective of the number of rounds concluded.

If a bet is struck and there is no additional play, or additional play does not count for the official result, those bets will be cancelled.

Tournament Match Bets:
A price will be offered for the tie and in the event of a tie, bets on either competitor to win will be lost. Play Offs will count for settlement purposes, should one competitor win the event. If one competitor misses the cut, the other is deemed the winner. If both competitors miss the cut, then the one with the lowest score will be deemed the winner. If a competitor is disqualified, either prior to the conclusion of two rounds or after both competitors have made the cut, the other competitor is deemed the winner. If a competitor is disqualified after making the cut, when his opponent has already missed the cut, the disqualified competitor is deemed the winner.

In the event of bad weather reducing the total number of holes, if 36 (or more) holes have been completed all bets will stand.

Top Nationality:
Non-Player - No Bet. Rule 4 deduction may apply. Play Offs will decide win bets, dead heat rules will apply for win and place bets.

Tournament Group Bets:
Non Player- no bet. Rule 4 may apply. Play offs do apply. Dead heat rules will apply. Bets are settled on the competitor who achieves the highest placing at the end of the tournament.

In the event of the actual 2 ball, 3 ball, or group being different from those advertised by us, bets will stand on the concluding positions of our original pairings.

18 hole 3 ball betting:
If a competitor does not start the round, then the 3 ball will be void. Dead-heat rules will apply. Once all competitors have started the round they are classed as runners.

18 hole 2 ball betting:

A price will be offered for the tie. Once both competitors have started the round they are classed as runners. If a competitor retires during the round his/her opponent will be classed as the winner as long as they complete the round in full.

In a two runner event, if the price for the tie exists and the result is a tie, bets on both competitors are losers. Where no price is exists for the tie and a tie is the result, all bets will be cancelled.

If in a team competition e.g. Ryder Cup, if a match is not finished and the competitors agree to end playing. Bets will be settled on the certified outcome declared by the competitions governing body.

Finishing Position:

Where the official finishing position is tied, for example 3 players sharing 7th place, the finishing position for settlement purposes will be 7th place.


  1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time, and excluding overtime if played.
  2. An un played or postponed match will be treated as a ‘non-runner’ for settling purposes, unless it is played within 48 hours of the original start time. If the venue for a match is changed, all bets placed based on the original venue will be made void and stakes refunded.
  3. Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

General Rules:

1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime or shootout if played.
2. Period betting - The relevant period must be completed for bets to have action. The 3rd period excludes overtime or shootout if played.
3. 60 minutes, i.e. Team Totals, OVER/UNDER - For bets to have action all relevant games must complete full 60 minutes of play, unless the specific market outcome is already determined.
4. Highest scoring period pre-game - Excludes overtime, dead-heat rules apply. If all 3 period totals are the same this will result in a push and stakes returned.
5. Game Totals, ODD or EVEN - If there are no score all bets will result in a push and stakes returned.
6. Team Totals, ODD or EVEN - If your team doesn't score bets will result in a push and stakes returned.
7. For Player match up bets, all the quoted players must participate at some stage of the game for bets to stand.
8. If the conclusion of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this conclusion, then the result is a "push". When this happens, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non-runner and the bet will be settled on the outstanding selections.
9. For Type of First 2 Minute Penalty market, Other includes: all other penalties not mentioned, including if the First Penalty is a Double Minor (2 Minutes) and including No Penalty in Match. Dead heat rules apply in the event of two different types of penalties being dealt out simultaneously as the first penalty of the match.
10. Penalty Minutes - In the event of both teams being dealt the 1st penalty of the match simultaneously, bets on which "Team To Receive First Penalty In The Match" will be made void.
11. Anytime Goalscorer - Players taking no part in the match will be void. This bet involves predicting whether a particular player or specific team will score a goal at any time during a match. Bets will stand until the final whistle and not include any Extra Time played. If for any reason a match is abandoned before the final whistle, bets will be cancelled irrespective of whether the chosen player has scored or not. Own goals do not count. For Anytime Goalscorer bets, any player taking part in the match will be deemed a runner.
12. First/Last/Next Goalscorer - Players taking no part in the match will be void. Every effort is made to quote all players for a team, however, if the first/last/next goal is scored by a player not quoted in the original list, that player will still count as the winner. For First/Last/Next Goalscorer bets, any player taking part in the match will be deemed a runner whether on the ice at the time of the goal or not.
13. Grand salami - The grand salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete full 60 minutes of play otherwise bets will be void.
14. "2 Way" market includes overtime/shootout.

Mythical Matches:
The Win/Draw/Win market in Mythical Matches are set up on imaginary matches pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. Both actual (real) matches need to be completed for bets to stand. Ice Hockey rules apply. Read more about our Mythical Matches in the help section.

Live Betting - Ice Hockey
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).
2. Highest scoring period in-play - Excludes overtime, if 2 or more periods have the same score 'Tie' will be settled as the winner.
3. Next goal scored - Excludes overtime/shootout (regulation time only)

North American Ice Hockey
1. North American Ice Hockey refers to the following leagues from the USA and Canada: NHL, AHL, OHL, WHL, QMJHL, NCAAH. 2. All games must start on the scheduled date (local stadium time) for bets to stand have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away teams for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. 3. There must be 5 minutes or less of scheduled game time left for bets to stand, unless the specific market outcome is already determined.

North American Ice Hockey - All markets pre-game:
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).
2. In the event of a game being decided by a penalty shootout then one goal will be added to the winning team's score and the game total.
3. Markets stating "OT and SO incl" means overtime and penalty shootout are included and in the event of a game being decided by a penalty shootout then one goal will be added to the winning team's score and the game total.

North American Ice Hockey - Player Match-Ups/Performances/Scorecasts/Anytime Goalscorer:
1. Relevant players must be dressed and see ice-time for bets to stand
2. Bets will be settled based on the score at the end of regulation time (60 minutes of play).
3. Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists.

North American Ice Hockey - Live betting (inplay):
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).

North American Ice Hockey - Futures:

1. NHL Regular Season Points/Wins/Match-Ups/ - Team must complete at least 80 regular season games for bets to stand unless the specific market outcome is already determined.

 

2. Division Winner - Team that wins division at the end of the regular season.

 

3. Conference Winner - The team that progresses to the Stanley Cup Final will be deemed the winner.

 

4. Stanley Cup Winner - Team that wins the Stanley Cup playoffs.

 

5. Outright/Conference/Divisional Betting - All bets stand regardless of team relocation, team name change or season length.

 

6. Series Betting - Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

 

7. NHL Top Regular Season Points Scorer (Goals + Assists) - Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.

 

8. NHL Awards - All NHL awards settled as per official results from www.nhl.com

 

9. For settlement purposes the following websites will be used:

 

NHL - www.nhl.com

 

AHL - www.theahl.com

 

OHL - www.ontariohockeyleague.com

 

WHL - www.whl.ca

 

QMJHL - www.theqmjhl.ca

 

NCAAH - www.ncaa.com/sports/icehockey-men/d1


General Motor Racing Rules:
Outright Team/Driver Championship Betting: Any bets placed on any participants who do not end up competing for some reason will be losing bets. Bets will be determined by the amount of points accumulated directly following the podium presentation of the final race of the season and will not be affected by subsequent enquiries.

Individual Race/Meeting Betting: All in compete or not. In the event of a disqualification, the podium presentation will count as the 'weigh-in' and establish the settlement of bets. The start of any motor race is defined as the indicator to commence the warm up lap. Any driver on the grid at this time and failing to be classified as finished under the certified body rules will be classed as a runner and a non-finisher.

Match Bets: Bets are settled on the driver who finishes in the best position. Both drivers need not complete the race. If neither driver finishes, the one who has finished most laps will be the winner. Should both drivers withdraw having finished the same number of laps then all bets will be cancelled.

Qualifying Match Bets: Bets are settled on the driver who sets the quickest time in the qualifying round. Any time penalties or grid demotions given would not affect this result. If a driver takes no part in the qualifying round, bets on that match bet would be cancelled. If a driver competes, but fails to set a time then he is classed to be a runner and bets will stand.

To Qualify In Pole Position: All in compete or not. Bets settled on the driver who is announced as qualifying on pole directly following the end of the qualifying round. Any subsequent demotion or disqualification would not affect the result.

Fastest Lap: Bets settled on the driver who is formally confirmed to have concluded the fastest lap of the race.

Podium/Points Finish: Bets settled on the drivers who finish the race in the podium/points positions, with the podium presentation counting as the 'weigh in'. Subsequent enquiries will not affect the result for settlement purposes.

All bets will be settled on the official result.


All results for Formula One bets are governed by the FIA's certified classification at the time of the podium presentation.

To Be Classified: In Grand Prix betting, FIA regulations is the criteria used to decide whether a driver is classified or not classified.

The certified classification will be available in most daily newspapers the following morning or otherwise can be found on the web site www.fia.com.

First Driver to Retire - Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply. Drivers classed as DNS (Did Not Start) in official results will be voided.

Will There Be a Safety Car?

Virtual Safety Car periods do not count. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes.

Motorbike Racing:
Riders in place for the start of the warm up lap for race 1 are classed as runners for race.

Any riders withdrawing from race 2 after race 1 will be classed losers for settlement of race 2.


  1. All bets exclude overtime, if played, unless otherwise stated.
  2. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
  3. A game must be completed in full for bets to stand, unless settlement of bets is already determined.

General Rules

  1. If an event is cancelled, all bets are void.
  2. If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.

Final medal placings

  1. The final medal table declared by the governing body at the end of the event will be used to settle bets on how many medals a competitor or country may win. Any subsequent changes to the medal table will not be taken into consideration.

Head to Head betting

  1. Where both competitors reach the final, settlement will be based on their finishing positions in the final.
  2. If both competitors are eliminated in the same round of a competition before the final, bets will be made void.
  3. Where competitors are eliminated in different rounds of a competition, the competitor progressing furthest will be the winner for settlement purposes. For example, where one competitor is eliminated in a heat, and the other competitor is eliminated in the semi-final, the competitor reaching the semi-final will be deemed the winner.

Postponed Events

  1. If any event/match is postponed, bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule supersedes any of the individual sports’ postponement rules.

Results

  1. All races/events will be settled according to the medal ceremony. Any subsequent disqualifications will not count for settlement purposes. Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.
  2. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, dead heat rules apply.

All bets on Pesapallo are decided on the basis of the result after the first two rounds/periods (8 innings)

The two-way market is decided after the prolongation periods (e.g. Supervuoropari)


Party Leader Markets

  1. Unless otherwise specified, these will be settled on the next permanent leader of the party as determined by party selection rules; temporary or caretaker leaders will not count.

Next Minister/Politician to resign/be sacked

  1. Dead Heat rules will apply if multiple people resign on the same day, regardless of the time of announcement.

UK General Elections

  1. For all relevant markets, total seats, majority, etc, the Speaker does not count.

Where odds for an outright tournament win, as well as 80 minutes play are displayed in Cup Finals etc. unless to lift cup or competition’ or a qualifying price has been laid, or requested, all bets are settled on 80 minutes play.

80 minutes play will include any additional injury or stoppage time, but not extra time. In the event of a match being abandoned before the final whistle, only bets that can be settled at the time of abandonment will stand. All other bets will be cancelled.

Winning margin betting is from scratch.

Bets will be accepted up to the actual kick off time. If a bet is inadvertently accepted which includes a match after its kick off time, the match will be treated as a non-runner. In ‘first try scorer bets, penalty tries do not count. Every effort is made to quote all players for a team, however, if the first/last try is scored by a player not quoted in the original list, that player will still count as the winner.

Divisional and Title Betting:

The finishing position of teams at the end of the scheduled season will decide places, this includes point’s deductions the league may apply before the end of the season. End of season play-offs and penalties incurred by clubs after the end of the season will not count.


Outright betting:

Any bets placed on any participants who do not end up competing for some reason will be losing bets.

Match betting: In the event of the match being awarded to a player before the full amount of frames/racks has been played, match bets will stand on the official winner, provided at least one frame/rack has been played. If one frame/rack has not finished, all match bets will be cancelled.

Frame and Rack Betting:

The full amount of frames/racks necessary to win the match must be achieved. In matches, where, for any reason whatsoever, the match is awarded to a player before this is achieved, then all frame/rack betting and handicap betting on that match will be cancelled, unless further play could not affect the result.

Highest Break Score:

In the event of a match being awarded to a player before the full amount of frames required to win has been played, then highest break specials will be made void, unless further play could not affect the result.


  1. Evictions: Eviction bets will stand regardless of a change in procedure by the television company, unless otherwise stated, and providing a clear winner is announced. If more than one contestant is evicted/eliminated and the order of eviction is clear, a single winner will be settled, otherwise Dead Heat rules will apply. Bets will stand on all candidates in an eviction market regardless of whether they are subsequently made ‘immune’ by the TV show.
  2. General: Any contestant to leave a show of their own accord will be deemed a loser in all relevant markets.

  1. Snow at Christmas: Settlement is based upon data from the Met Office. For snow to have been recorded, a single snowflake must have fallen during 25th December at the airport of the relevant city. Any existing snow from previous days will not count towards settlement.

General Rules

  1. Where applicable, the podium presentation will determine the settlement of bets, irrespective of any subsequent disqualifications and/or appeals.
  2. In the event of any of the named players in a match changing before the match starts then all bets are void.
  3. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
  4. In-Play Game Markets - The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
  5. In-Play ‘Race to’ Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void.
  6. Total Points Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
  7. In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
  8. Settlement of Wagers - Statistics provided by the official score provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score provider or official website are not available or there is significant evidence that the official score provider or official website is incorrect, we will use independent evidence to support bet settlement.
  9. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

  1. Match Betting: If a match is started, but not completed, then all bets will be void, unless the player is disqualified, in which case the player progressing to the next round will be deemed the winner.
  2. Any change to the schedule and/or day of the match, all bets stand.
  3. Any Change of venue or change of surface, or if a match is moved from outdoor to indoor (or vice versa), all bet stand.
  4. Set Betting/Set Score: If the set is not completed, then bets on that set will be void.
  5. Number of Sets in a Match: If the match is not completed, bets will be void.
  6. Total Games: If the match is not completed, bets will be void.
  7. Total Games Odd/Even: If the match is not completed, bets will be void. For settlement purposes, 0 (zero) counts as even.
  8. Total Games/Handicap Games: At the end of the match all of the games each individual player has won are totalled and the handicap applied to determine the handicap winner. If the Handicap/Total Game value offered is a round number and the final result is this exact number, bets will be settled as a push.
  9. Game Betting/Game Score: If the game is not completed, then bets on that game will be void.
  10. Set Correct Score: If the match is not completed, all bet will be void
  11. Outright Betting, Quarter Betting, Half Betting: Players withdrawing/not taking part, all bet will stand.
  12. If a Tournament is not completed, all Outright bets will be void.
  13. Name the Finalists/To Reach the Final: A player withdrawing before the start of the tournament, bet will be void.
  14. To Win a Set/Not To Win a Set: If the match is not completed, bets will be void, unless an outcome has already been determined.
  15. Most Aces: If the match is not completed, bets will be void.
  16. Tournament Fastest Serve: Player must serve at least 1 ball in the tournament for bet to stand.
  17. Match tie-break is counted as one game.
  18. If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set.
  19. Tie-Break In First Set : If the first set is not completed, bets on this outcome will be void.
  20. Most Double Faults: If match is not completed or in case of tie, bets are void. Bets settled from official tournament statistics.
  21. Total Aces/Double Faults: If match is not completed, bets are void, unless settlement of the bet has already been determined.
  22. To Lose 1st Set and Win Match: If match is not completed, bets are void.
  23. First Ace/First Double Fault: If no player has made an ace or double fault, bets on this outcome be void.
  24. 1st Service Break: If service break does not take place, bets on this outcome are void.
  25. Set Handicap Betting: If the match is not completed, bets on this outcome are void.
  26. 1st Set – Players 1st Service Game: Market offered for named player to hold or break on their 1st Service Game of the match. The 1st Service Game must be completed for bets to stand.
  27. Match Specials: Named outcomes subject to normal ‘tennis rules’, unless settlement of the bet has already been determined. In cases of double market results, such as Player A to win the match 2-0 and serve most aces, in cases of any tie where bets are deemed a push, the Match Special will be made void.

  1. All bets on trotting will be settled from results as per the official governing body.
  2. Official results are provided at www.atg.se (Swedish Trotting), at www.rikstoto.no (Norwegian Trotting), at www.hippos.fi (Finnish Trotting).

Dead-Heats

  1. When a Dead-Heat occurs, winners are paid on a “split-stakes” basis. (e.g. if 2 horses dead-heat then half the stake is paid as a winner)

Rule 4s

  1. For Race Winner betting, in the event of a non-runner(s), the odds on the remaining horses are subject to a Rule 4 deduction based on the last price available at the time the horse is withdrawn (see Rule 4 deduction table within ‘Horse Racing’)

Trotting H2Hs

  1. The horse with the best finishing position based on the official result will be deemed the winner.
  2. Stakes will be refunded if one or both of the horses in a head-to-head are non-runners, if the race is abandoned or if both horses fail to complete the course/fail to record an official time.

  1. The result as declared at the end of a fight by the official announcer will be used for settlement purposes. Any subsequent alterations to that result will not be taken into account. If the official announcer does not declare a result at the end of a fight, the market will be settled on the result displayed on the applicable organisation's official site.
  2. If a fight results in a draw, the Fight Result will be deemed void and all stakes returned.
  3. If a bout does not take place within 48 hours of the given date and time, it will be deemed void and all stakes will be returned. Fights deemed to be "No Contest" or "No Decision" will have all markets settled as void.

Future Fights

  1. The one exception to the 48 hour rule above, is fights set up under the Future Fights sub-type. These fights have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48 hour rule as normal.

Change to scheduled number of rounds

  1. All outright bets on the match will stand. However round by round bets will be void.

Round Betting

  • Betting on the round in which the fight result will be determined.
  • If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

Total Rounds

  1. If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.
  2. For settlement purposes where a half round is stated, then 2 minute 30 seconds of the respective round will define the ‘half’ to determine under or over. Should the round end exactly on this time then affected bets will be made void.

Failure to come out for a round

  1. If a fighter fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.

“Win By Finish”

  1. KO, TKO, DQ or Submission counts as a finish

UFC Card Specials

  1. Only the main card and undercard fights will count. Early preliminaries will not be included. Bets will stand on the number of bouts scheduled to be on the full card, which includes all main card and undercard fights.
  2. Bets will stand so long as the exact number of bouts quoted in the market description take place. If any fighter withdraws, and is replaced, bets will stand. If a bout is cancelled without a replacement, changing the number of bouts taking place, then all bets will be void.
  3. Dead Heat rules will apply to the Fight of The Night, Submission of The Night and Knockout of The Night markets should two or more fights or fighters be awarded the honours.

  1. Teams paired together in a match are each priced to win.
  2. In the event of any of the named teams in a match changing before the match starts then all bets are void.
  3. In the event of a match starting but not being completed, all bets will be void.
  4. For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being all square in matches won), then for settlement purposes the Golden Set does not count.
  5. To Qualify will be settled on the team progressing to the next round of the specified competition, and includes theoutcome of a Golden Set if played.

  1. All Bets will be settled according to the official result as declared by the Water Polo governing body.
  2. Unless otherwise stated by Betway, all match bets will be settled on the result at the end of regular time.
  3. If a match is abandoned before the completion of regular time is played, all bets on that match are void, except for those markets which have been unconditionally determined.
  4. If a match is postponed and rescheduled to take place within 24 hours of the original start time, bets on the match will stand.
  5. If the match is no longer playing at the venue advertised, your bet will still stand. Unless the venue has been changed to the opponent’s ground, in which case bets will be void. (In the case of international matches, if the venue remains in the same country bets will stand)

  1. ‘Winter Sports’ encompasses: Alpine Skiing, Biathlon, Bobsleigh, Cross-Country Skiing, Freestyle Skiing, Luge, Nordic Combined, Skating, Skeleton, Ski Jumping, and Snowboarding.
  2. Outright betting: Any bets placed on any participants who do not end up competing for any reason will be losing bets. For outright markets, dead heat rules apply.
  3. Should an event be postponed, bets will stand only if the event takes place at the same venue within a seven day period, otherwise bets will be made void.
  4. However, in the case of World Championship and Olympics, bets will stand on that particular discipline irrespective of whether the time and date of the event are rescheduled. If the event is abandoned and does not take place, bets will be void.
  5. If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet is already determined.
    1. Altered official distance - for Cross-Country and Biathlon, bets will be void if the official listed distance is changed, but will stand if the actual course distance is changed.
    2. Fewer rounds or order of events - with the exception of Ski Jumping events, where results will stand for all markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule).
    3. Specifically for In-Play Ski Jumping - if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result, then any bets placed after the completion of the 1st round will be void.
  6. Bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. However, in the event of a disqualification, the podium presentation will count as the ‘weigh-in’ and determine the settlement of bets.
  7. Settlement of Wagers - Statistics provided by the official score provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score provider or official website are not available or there is significant evidence that the official score provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  8. If a meeting has two identical races taking place on separate days and the first race is cancelled, then bets struck on the first event will be settled on the results of the second race.
  9. Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross country race, all event bets are void.
  10. In head-to-head betting, both competitors must start or bets will be made void. Should a competitor start and withdraw, bets struck on this competitor will be deemed losers.
  11. 11. At least one of the competitors must finish the whole race/tournament for bets to stand.
  12. 12. Total Medals/Points - Competitor(s) must complete required minimum number of events for action.
  13. 13. Round / Jump / Run 1 Markets In-Play - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet is already determined.
  14. If an event re-starts during the 1st Round / Jump / Run, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet is already determined.
  15. Winning Margin - Bets will be settled on the winning intervals/ranges listed by the event's official governing body. If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances / fewer rounds or jumps / order of events.
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Last updated: 22/06/2020

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